Wrrlevgebev
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Star Wars: Clone Wars Missions | |
---|---|
GM | |
Rotating | |
Game | |
XP: 650 House Rules • Bestiary | |
Jedi Knights | |
Akari Sora Chandra Devi Tammine Zinko Tyndale Zak Tanner | |
Jedi Padawans | |
Wrrlevgebev | |
Key NPCs | |
Jedi Master Haneul | |
Associated Jedi | |
Ami Kyuchi Raj Vashin Shalla Tane |
(Work in progress)
Background
Statistics
Characteristics
Brawn | 4 | Agility | 4 | Intellect | 2 | ||
Cunning | 2 | Willpower | 3 | Presence | 2 | ||
Career | Jedi | Specializations | 3 | Total XP | 500 |
(130 XP)
Attributes
Wound Threshold | 24 | Strain Threshold | 15 | Force Rating | 2 | ||
Soak | 5 | Ranged Defense | 0 | Melee Defense | 0 | ||
Morality | 52 |
Skills (Abridged)
- ✓ denotes class/specialization skill
(10 XP)
Talents
Shi-Cho Knight | ||||
Parry | Second Wind | Toughened | Parry | |
Second Wind | Conditioned | Multiple Opponents | Durable | |
Quick Draw | Grit | Parry | Defensive Training | |
Natural Blademaster | Sarlacc Sweep | Improved Parry | Sum Djem | |
Center of Being | Durable | Dedication | Parry |
Padawan | ||||
(Parry) | (Toughened) | (Quick Draw) | (Grit) | |
(Toughened) | (Reflect) | (Well Rounded) | (Sense Danger) | |
(Parry) | (Learning Opportunity) | (Valuable Facts) | (Force Rating) | |
(Reflect) | (Grit) | (Something to Prove) | (Adaptable) | |
(Beginner’s Luck) | (Temple Training) | (Sincerest Flattery) | (Dedication) |
Knight | ||||
Grit | Jump Up | Researcher | Grit | |
Parry | Parry | Sense Emotions | Researcher | |
Improved Reflect | Reflect | Improved Parry | Balance | |
Circle of Shelter | Side by Side | Reflect | Will of the Force | |
Guardian of the Republic | Saber Throw | Dedication | Force Rating |
(255 XP)
- Parry: Spend 3 strain to reduce melee damage by 5
- Reflect: Spend 3 strain to reduce ranged damage by 5
- Nobody's Fool: May upgrade difficulty of incoming Charm, Coercion, or Deception checks once.
- Defensive Training: When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive (2) quality.
- Improved Center of Being: As an incidental, spend 1 strain to increase the crit rating of weapons attacking you by 1.
- Sum Djem: Spend Triumph or 2 advantage to disarm an opponent.
Force Powers
- Enhance: When making an Athletics add your force dice, counting Force Points as Success or Advantage.
- Enhance Coordination: Enhance dice may be rolled with Coordination.
- Enhance Resilience: Enhance dice may be rolled with Resilience.
- Enhance Piloting: Enhance dice may be rolled with Pilot (Planetary) and Pilot (Space).
- Influence: Spend a Force Point to cause strain or influence emotions.
- Greater Influence: Spend a Force point to effect an additional target.
- Influence Perception: Add Force Dice to Charm, Deception, Leadership or Negotiation.
- Move: Spend a Force Point to move a small (Sil 0) object within short range.
- Sense: Spend a Force Point to sense living things in short range.
- Sense Danger: Commit a Force Die, upgrade the difficult of an incoming attack 1/round.
(75 XP)