Talk:NPC Jessiel

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Initial Build

The Admin Assistant idea has been floated for Jessiel ever since she was introduced, but when Tim first stated her out for play, Entrapreneur was not yet an existing specialization. It seems like a natural fit for her, and has the side effect of giving her a different specializationt than any of the current party. This is the build I'm thinking.

Starting Character:

  • +1 Cunning (30xp)
  • +1 Intelligance (30xp)
  • Charm (Species) (Career)
  • Deciet (Career) (10xp)
  • Negotiate (Career) (Special)
  • Streetwise (Career)
  • Discipline (Special)
  • Education (5 xp) (10 xp)
  • Underworld (5 xp)
  • Coersion (10 xp)
    • Mostly because she has it now.

Post-Starting:

  • Plausable Deniability (5)
  • Sound Investments (5)
    • So that's what she does with her salary...
  • Rapid Recovery (10)
  • Wheel and Deal (10)
  • Greased Palms (15)
    • Probibly gotten us past a few inspections
  • Discipline (10)
  • Streetwise (10)
  • Underworld (10)

-(Quicksilver 03:53, 12 January 2015 (UTC))

Jan 2016 Update

When initially built, the twins (and other NPCs) were at 1/4th the PC XP values. As of the completion of Jewel of Yavin, we are 495 xp, so our NPCs should be at 120 xp (rounded down). They started at 75xp, so they have 45 xp to spend. This is a note to make those adjustments.

  • Leadership 1 (5 xp) - De facto leader when the owners are off doing foolish things
  • Rapid Recovery (5 xp)
  • Sound Investments (10 xp) - someone has to fuel up the ship regularly
  • Wheel and Deal (10 xp)
  • Sound Investments (15 xp)

July 2016 Update

  • Bought Info (+15 xp)
  • Know Somebody (+20 xp)

(Looks good to me -Quicksilver (talk) 18:50, 21 July 2016 (UTC))