Star Wars: Edge of the Empire
Star Wars: Edge of the Empire | |
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Game Status | |
Campaign Concluded | |
Player XP | |
1000 | |
Ships | |
The Flaming Cantina Layout · Cargo · Modifications Bad Part of Town Cosmopolitan · Martini · The Shot | |
Owners | |
Bacta Max · Jarash · Jax Bauer Merick Tel · "Red" · Zael | |
NPC Crew | |
Gwynnel and Jessiel | |
Droids | |
BS7-SAMI · S1-R1 R2-R9 · 41-VEX · AC Security Cookie · W-11e · Bric & Brac | |
The Kids | |
Yote Reynard · Kerrimapia and Jowdrrl | |
Allies | |
Nell Davengatt · Wookie Engineers Walker, Sector Ranger · Tooga the Hutt | |
Contacts | |
Jabba the Hutt · Kaltho the Hutt Aris Shen · Jedi Master Elaiza Chief Ereen · Honest Cal | |
Enemies | |
Agent Los · Bounty Hunter Haj | |
Former Enemies | |
Teemo & Co · Inquisitor An'ya Fell | |
References | |
Crew Obligations · Crew Duty House Rules · Adventure Log |
Scums and Villains
- Bacta Max, Chief Medical Officer, Twi'lek (Lisa)
- BS7-SAMI, Media Relations Droid (Adam)
- Jarash, Captain, "Public relations officer" (à la Jayne) (Brandon)
- Jax Bauer, Trainee Medic and "Illusionist" (aka Force User), Human (Erik)
- Merick Tel, First Mate, Mechanic, Pilot, Gunner, "Contortionist-in-Training" (aka Force User), Human (Mark)
- "Red", Chief Mechanic and Slicer, Wookie (Karen)
- S1-R1, Universal Database with Human-Interfacing Protocols (Ben)
- Zael, Chief Pilot, Human (Tim)
Missing in Action
- Skylar Bel, crossdressing "entertainer" (à la Inara), Zeltron (Jason)
The Company
A holding company, TLBI (Totally Legitimate Business, Inc.) d/b/a TLC, Ltd (Totally Legitimate Company) was formed with Jax, Max, Merick, Red, and Zael as company officers. This company was registered on Naboo in order to lend it credibility to legitimate authorities both local and Imperial. In time, Jarash was voted in as a co-owner. Each co-owner is entitled to one share when dividends are paid out.
In-game, the droids played by PCs do not have voting rights nor receive a share, but for out-of-character fairness, they receive an equal share of any dividend payments which is counted as 'droid maintenance fund'.
Company Assets
Company Accounts
- Accounts Receivable (Cash): 58,339 as of 2/9/19
- Jarash, Merick - owed cash for modifications, not yet accounted for
- Ship's Repair Fund: 22,495
- Accounts Payable (Company Expenses): 0
Previous Expenses
- -200 Credits (operating expenses)
- -400 Credits (paying off cargo reduction)
- -1400 Credits (fine accrued on Corellian Trade Run)
- -3100 Credits (fines/payments to get off planet faster)
- -5000 credits (Hutt shakedown on Toydaria)
- -3900 credits for a Class 4 hyperdrive for the Cosmopolitan
Gear Locker
- Long Range Commlink (Enc 2) (donated by Merick)
- General Scanner (Enc 0) (donated by Merick)
- Data Chip (Enc 0) (donated by Merick)
- Scanning Goggles (donated by Merick)
- several medpacs
- restraining bolt tool (with Red)
- portable computer
- (Planet X): License for stolen property retrieval (1 Wookie named "Red", and personal effects) (no lethal force, only incidental damage), 2 license use for breaching charge use, 1 license for stolen vehicle (land speeder only) - 1700 credits
- data slates from Jedi Temple
- data crystals + reader from Jedi Temple
- stimpack x 10
- emergency repair patch x 10
- spray armor (3 doses/can) x 2 cans
Small Arms Locker
- 1 Blaster Carbine
- 1 Heavy Blaster Pistol
- 4 Blaster Pistols
- 1 Hold-out Blaster Pistol w/concealment holster
- 2 ion pistols
- 1 BlasTech T-21 Light Repeating Blaster
- Shock Gloves
- Truncheon
- auto pistol turret (FINALLY INSTALLED)
- Disruptor Pistol (hidden)
- 16 frag grenade
- 6 stun grenade
Bridge-Stored Armaments
- 1 Blaster Shotgun
- 1 Blaster Pistol
Purchases
- High-Output Ion Turbine Engine - 5,300 credits from company bank - intended for speeder
- Concussion Missile Launcher - 7,125 credits from company bank
- Purchased 3 Concussion Missiles - 1,500 credits from ship share
- Reinforced Shield Generator - 5,800 from company bank
- Smuggling compartments - 3,200 from company bank
- Sensor Jammers - 5,000 from company bank
- E-Web Fix - 1,500 from company bank
- E-Web Fix, take 2 - 6,000 from company bank
- Defense Speeder repair + speeder bike purchase - 10,000 credits from accounts receivable
- Onboard Amenities Unit (aka Mini-bar) for the Molotov Cocktail - 750 credits
- Stimpack x 10 = 250
- Emergency Repair Patch x 10 = 250
- Frag Grenade x 16 = 1550
- Stun Grenade x 6 = 450
- Duro Purchase Trip
- Expedition Fee 1,000
- Koensayr AD-1S Modular Starfighter 25,000, Rarity 7 (@ +20%) => 30,000 credits
- Koensayr AD-1S Modular Starfighter "Project Ship" with no engine => 12,500 credits
- Life support system needs overhaul/refurbished needed
- Navigation software needs reinstalling
- Chassis damaged due to rough removal of engine (hull damage)
- Full user manual available
- Completely clean title
- 2 Cargo Pods, x 1,400 (2 HP each) Rarity 2 => 2,800
- Shield Generator = 8,000 credits, Rarity 6 (3 HP) => 9,600 (no discount)
- Engine for the "Project Ship" to get it running => 8,000
- Sublight Boost Thrusters = 9,000 credits, Rarity 7 (2 HP) => 8,100
- Concussion Missile => 500
- 2 cans of Spray Armor (x3 each) => 1000
To Buy
- Hyperdrive module = Class 4 - 5,000 credits, Rarity 9 (4 HP)
- Hyperdrive module = Class 8, Rarity 6
Dividend Payments
- 1/18/14 - 500 credits paid to 8 PCs
- 3/29/14 - 2,231 credits paid to 9 PCs and ship share
- 11/8/14 - 5,700 credits paid to 7 PCs and ship share
- 12/6/14 - 3,000 credits paid to 8 PCs, ship share, new ship fund
- 3/14/15 - 10,000 credits paid to 8 PCs, ship share, new ship fund
- 7/25/15 - 6,600 credits paid to 8 PCs
- 2/20/16 - 6,700 credits paid to 8 PCs, ship repair fund share, accounts payable share, 2,000 credits for supplies
Company Policies
- PROPOSED: While in port, all crew members are to be armed to the extent permissible by local laws and regulations. Crew members may use personally-owned arms, or retrieve arms from the ship's armory for this purpose.
- PROPOSED: While in port, all crew members are to don armor to the extent permissible by local laws and regulations. Crew members may use personally-owned armor, or retrieve company-provided armored clothing from the ship's armor for this purpose.
- PROPOSED: All crew members will assist, as their other duties permit, in the security of ship while in port.
- PROPOSED: The Company shall purchase armored uniforms (jump suits, jackets, or other) for use by ship's crew while in port.
- PROPOSED: While planetside, stationside, or otherwise on an away mission on company business, the away team shall bring no fewer than two (2) grenades or other hurlable explosives for defensive purposes to the extent permissible by local laws and regulations. Crew members may use personally-owned explosives or retrieve them from the ship's armory for this purpose.
PASSED
- PETITION: By Jarash to be included in the articles of incorporation as an officer. He argues that he came in on the ground floor during the company's formation. Petition has been postponed at successive board meetings now.
- PETITION: Jarash shall replace Zael in the position of Captain of the Flaming Cantina.
Company Ships
The Flaming Cantina
The Flaming Cantina is a Kuat Drive Yards Wayfarer-Class Medium Transport. The name Flaming Cantina was Merick Tel's proposed name given the party's propensity to leave cantina's in such a state. (Through no fault of their own. Most of the time.)
Wayfarer-class Floor plans
Two new ships call the Flaming Cantina home, a pair of AD-1S Modular Starfighters converted into shuttles and short-range transport, called the Cosmopolitan and the Martini.
The Bad Part of Town
The Bad Part of Town is the rear half of a highly modified Lictor-Class Prisoner Transport. Won by Zael in a card game from 'Honest Cal' the Hutt on Naboo, this highly "customized" ship is considered a death trap by sane spacers. Even the Rebellion doesn't want this ship. Naturally, the TLB crew finds a use for it.
The Cosmopolitan
The Martini
The Shot
Former Ships and Vehicles
Molotov Cocktail
The Flaming Cantina once housed a planetary transportation, a Guardian 5E Personal Defense Speeder.
Kraayt Fang III
Trex's former Firespray, currently completely stock. Recently sold on Naboo.
NPC Crew
Over the course of the our encounters in the Outer Rim, the party has picked up several NPC crew members:
- 41-VEX, a mechanic/medical droid "legitimately stolen" from Teemo the Hutt.
- Serves as an all-around task droid, assisting where needed. This varies from mechanical duties that keep the ship systems running, assisting Bacta Max in sick bay, astrogation supplemental calculations, and docking bay security patrols.
- R2-R9 ("Red", or "Red the Droid"), an astromech droid re-assembled from the Krayt Fang.
- Gwynnel and Jessiel, twi'lek twins rescued by Bacta Max who didn't want them to be enslaved
- Bric & Brac, Two binary load lifters taken from Bandon Doba (Aqualish pirate)
R2-R9 (post-assembly)(Red-the-Droid)