SWMG 2016 Brendon's Group
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DDC Mega Game 2016 | |
---|---|
Alpha GM | |
Lisa | |
Beta GMs | |
Adam, Benjamin, Brendon, Erik | |
Prologue GMs | |
Mark and Tim | |
Game Time | |
Saturday evening | |
Game Year | |
Between Episodes IV and V | |
Mechanics | |
Turning Points · Destiny Points | |
Prologue Plots | |
Rebel Plot · Inquisition Plot | |
Mega Game Plot | |
Act I Act I Summary Act II Act II Summary | |
Collaboration Notepads | |
Prologue Groups Rebel Team · Inquisition Team Mega Game Groups Adam's Group · Erik's Group Ben's Group · Brendon's Group |
Characters
The XO wes sent home on medical leave last month, and you still havnt receved a replaceent from fleet command With the captian missing, the chain of command is lying in a pile on the floor.
- Base Nebulon B crew: 920
- 360 Starfighter crews (3 shifts, 1 pilot, 4 maintanace personell, 24 active fighters) (Flight Commander in charge)
- 324 Gun Crews (3 shifts, 1 officer+3 enlisted, 27 guns)
- 15 Astrogation section (3 shifts, 1 officer+4 enlisted)
- 30 Piloting section (3 shifts, 2+8)
- 15 Power room maintance (3 shifts, 1+4)
- 15 Engine Room maintance (3 shifts, 1+4)
- 36 Damage Control (3 shifts, 3 teams per shift, 1+3)
- 15 comunication techs (3 shifts, 1+4)
- 15 CIC personell (3 shifts, 1+4)
- 75 Ground troops (Major in charge)
- 15 support personell (3 mess crew, 12 medical personell)
- 5 command crew (Captian, 1st officer, Engineering, Ensign, Ensign)
- Nebulon B crew after casualties, leave, deserters, overdue for replenishment: 460
Stormtrooper Major
- Highest ranked
- has no idea how a ship runs
- Usually mans ships guns, runs boarding parties
- Assets: (74 armed ground personell)
- X Storm Troopers
- Y Imperial Gunners
- Z Imperial Army
- Stormtrooper sergents
- Army sergents
- vehicals
- heavy weapons
- support personel
- 360 Starship Gunnery Crew (3 shifts, 27 guns, 4 crew per gun)
Tie Squadron Commander
- 2nd Highest rank
- leadership skills
- will usually be off ship in combat
- Assets:
- 12 tie fighters (3 spares broken down in stores)
- 7 tie intercepters (1 in stores, 1 being assembled to in Hanger B
- 3 Tie bombers (no spares)
- 9 Sim-trained local recruits (imperial gunner minions- Squads of 4,3 and 2)
- 19 Academy pilots (Pilot minions- squads of 4,4,3,3,3,2)
- 5 Ace pilots (Pilot Rivals, solo)
- 48 Hanger support staff (engineer minions)
- Has been complaining that the bomber flight is understrength, but replacent hulls have been "on order" for months. Amunition stocks are fine.
Engineering chief
- Alien (Duros)
- No leadership skills
- Ship doesnt work unless he does his job.
Assets: X Maintanance droids X Power droids X Power room techs X Drive room techs X ---- room techs
Noble Kuati Ensign
- Low rank
- Lots of social skill
- Rules are for lesser people
Navigation officer Assets: X Gun crews
- X CIC personell
- X Protocol droids
- 18 Astrogation section (3 shifts of 2+4)
- 36 Piloting section (3 shifts of 2+2+4+4)
Medical Ensign
- Lowest rank
- can legally relieve any officer with a medical figleaf
- Not much use for medicine actively aboard ship- but has lots of knowege that other groups could use.