SWMG 2016 Brendon's Group

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DDC Mega Game 2016
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Benjamin, Brendon, Erik
Prologue GMs
Mark and Tim
Game Time
Saturday evening
Game Year
Between Episodes IV and V
Mechanics
Turning Points · Destiny Points
Prologue Plots
Rebel Plot · Inquisition Plot
Mega Game Plot
Act I
Act I Summary
Act II
Act II Summary
Collaboration Notepads
Prologue Groups
Rebel Team · Inquisition Team
Mega Game Groups
Adam's Group · Erik's Group
Ben's Group · Brendon's Group

Characters

The XO wes sent home on medical leave last month, and you still havnt receved a replaceent from fleet command With the captian missing, the chain of command is lying in a pile on the floor.

  • Base Nebulon B crew: 920
    • 360 Starfighter crews (3 shifts, 1 pilot, 4 maintanace personell, 24 active fighters) (Flight Commander in charge)
    • 324 Gun Crews (3 shifts, 1 officer+3 enlisted, 27 guns)
    • 15 Astrogation section (3 shifts, 1 officer+4 enlisted)
    • 30 Piloting section (3 shifts, 2+8)
    • 15 Power room maintance (3 shifts, 1+4)
    • 15 Engine Room maintance (3 shifts, 1+4)
    • 36 Damage Control (3 shifts, 3 teams per shift, 1+3)
    • 15 comunication techs (3 shifts, 1+4)
    • 15 CIC personell (3 shifts, 1+4)
    • 75 Ground troops (Major in charge)
    • 15 support personell (3 mess crew, 12 medical personell)
    • 5 command crew (Captian, 1st officer, Engineering, Ensign, Ensign)
  • Nebulon B crew after casualties, leave, deserters, overdue for replenishment: 460

Stormtrooper Major

  • Highest ranked
  • has no idea how a ship runs
  • Usually mans ships guns, runs boarding parties
  • Assets: (74 armed ground personell)
    • X Storm Troopers
    • Y Imperial Gunners
    • Z Imperial Army
    • Stormtrooper sergents
    • Army sergents
    • vehicals
    • heavy weapons
    • support personel


    • 360 Starship Gunnery Crew (3 shifts, 27 guns, 4 crew per gun)

Tie Squadron Commander

  • 2nd Highest rank
  • leadership skills
  • will usually be off ship in combat
  • Assets:
    • 12 tie fighters (3 spares broken down in stores)
    • 7 tie intercepters (1 in stores, 1 being assembled to in Hanger B
    • 3 Tie bombers (no spares)
    • 9 Sim-trained local recruits (imperial gunner minions- Squads of 4,3 and 2)
    • 19 Academy pilots (Pilot minions- squads of 4,4,3,3,3,2)
    • 5 Ace pilots (Pilot Rivals, solo)
    • 48 Hanger support staff (engineer minions)
  • Has been complaining that the bomber flight is understrength, but replacent hulls have been "on order" for months. Amunition stocks are fine.

Engineering chief

  • Alien (Duros)
  • No leadership skills
  • Ship doesnt work unless he does his job.

Assets: X Maintanance droids X Power droids X Power room techs X Drive room techs X ---- room techs

Noble Kuati Ensign

  • Low rank
  • Lots of social skill
  • Rules are for lesser people

Navigation officer Assets: X Gun crews

  • X CIC personell
  • X Protocol droids
  • 18 Astrogation section (3 shifts of 2+4)
  • 36 Piloting section (3 shifts of 2+2+4+4)

Medical Ensign

  • Lowest rank
  • can legally relieve any officer with a medical figleaf
  • Not much use for medicine actively aboard ship- but has lots of knowege that other groups could use.