House Merinita
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Game Setting | |
Mythic Europe | |
The Order of Hermes | |
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This is how mages from each of the other Houses of the Order see House Merinita. It represents what any apprentice learning basic Order of Hermes Lore in Stonehenge, Rhine and Normandy tribunals would pick up and therefore is therefore sketchy, if the house is concentrated in far away tribunals.
Domus Magna - Irencillia, in the south east of the Rhine Tribunal
Primus - Handri
Symbol - An oak tree within a circle
Favoured Tribunals - Rhine and Hibernia
This house, which operates as a mystery cult, is focused on the world of faeries, and its just as strange as the creatures they study. Merinita magi frequently remain isolated, having little to do with the rest of the Order, except to defend faeries from the assaults of other magi. Those of this house eschew the merely mortal, and seek answers within the mysterious world of Arcadia. Some say that a branch of the house focuses on nature rather the fae.