Diego del Castillo
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Diego del Castillo is an old and wisened soldier and campaigner who's body may no longer be at its peak, but still as much to offer from his long experience on the road. Prone to telling stories and breaking out the odd shanty or marching song, Diego is known for lifting the spirits of his fellow travelers as well as providing the occasionally useful tidbit of information about passing lands, monsters and even about Airth its self.
History
Early History
Diego was born in the fortified lumber town of Castillo de Bosque, near the southern coast of the kingdom of Hispania. The second son of an innkeeper, he grew up by the Grand Room's fireplace listening to the stories the travelers would tell of the places they had seen and those they still wished to. Drawn in by their tales, many of which he would re-relate to his friends the next day, the young Diego dreamed of taking his own travel and making it a true Grand Tour, where he would visit every land and see all of the great sites.
He tried the first time at the young age of nine, following a particularly inspiring group of travelers out of town after they laughed off his request to join them. Luckily for him, they were close enough to hear his cries for help when a cat-goblin attacked him near the end of his first day. Convinced of the danger, he let himself be returned to his family and vowed not to try to leave again until he was old enough. Several years later, the King’s push into the exploration of the smaller and more distant islands in search for wealth was approaching its zenith, and the crown was offering good pay for young, able-bodied people to crew its ships and join the armies being sent abroad. The promise of silver and camaraderie seems more valuable to the teenage Diego then heading out on his own journey, so he headed up to the castle and enlisted in the infantry.
He would spend the next thirty years as a soldier in the service of the crown. At times he loved his job, at others he hated it, but soon it was the only life he knew. During the beginning his unit would often find themselves deployed to newly located islands, pushing inland and defeating monsters in search of civilization or treasure. Once the war with the rising power of Britannia warmed up, however, he found himself increasingly moving to battle lines or serving as a Marine on the crown’s airships. That lasted until the crushing defeat of the Hispania Armada, after that, it was almost nothing but guard duty on the few far-flung ports they still controlled.
It was his unit's station on Puerto Rico saved him when the great island of Hispania sunk into the mists below. It took time for news of the disaster to travel to the remote island, and thus the first he heard of his homeland's loss was when the first ship of survivors arrived at their port. During the inevitable struggle for power in the aftermath, Diego first sided with the established Governor before switching to one of the more moderate "gone-native" Dons when it became clear was not acting out of any respect for the old country, but rather to continue to pillage the island for his own wealth. Still aching from the loss of his home and not knowing if any of his family survived, Diego finally left the service as soon as the fighting died down enough his conscience would let him go. Although his journey started in the guise of finding any remaining members of his family, it ultimately continued simply because he had no reason to every stay where he was.
Now into his fifties, Diego del Castillo finally started his Grand Tour as he'd always dreamed - even he himself wasn’t quite the same as when he’d first imagined it as a hatchling.
Recent History
(Covers Puerto Rico to when he joins the party. To be developed later.)
Statistics
Attrabutes
Strength | Dexterity | Intellect | Spirt |
4 | 4 | 8 | 8 |
Hit Points | Mental Points | Carrying Capacity | Condition |
8 | 16 | 10 | X |
Skills
Well Traveled
As an old campaigner across the isles, Diego has learned out to travel safely.
+1 to Journey Checks (Travel/Direction/Camping); Always in effect.
Knowledge of Tradition
The people Diego has met on his travels have taught him their old stories and legends. He has learned a great deal about the world in this way.
May gain more information about things Diego sees and hears: Roll 2d8 (Int/Int) against GM’s target number.
Music
Diego can play music or tell a story that reinvigorates his companions.
Once per scenario, choose a terrain or weather you are traveling through and create a song. Later, this song can be used in the same terrain/weather: Roll d4+d8 [Dex/Spi] against the terrain number. On success, all party members gain +1 to their next roll. On critical, all party members gain +3 to their next roll. On fumble, all party members at condition 6 gain the [Muddled:6] status.
Accurate
Willful calm and a lifetime of experience help Diego truly focus.
Gain an extra +1 bonus to any check when using Concentration, for a total bonus of +2.
Quick
Diego mind is sharp enough to react without hesitation.
+1 on Initiative checks in combat.
Pocket
Years in the infantry have helped Diego grow use to heavy loads.
+3 carrying capacity (included.)
Bow
Diego’s hands may not be as steady as before, but he can still put a musket ball where it counts.
Accuracy: d4+d8-2
Damage: d4
Equipment
- Basic Flintlock Musket (Bow weapon)
- Silver piece on a cord. (Personal item)