Brand
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The One Ring | |
---|---|
GM | |
Erik | |
Game Time | |
4th Saturday of the Month | |
Starting Year | |
Third Age, 2946 | |
Current Year | |
Third Age, Summer 2950 | |
The Fellowship | |
Adonniel Aegir Wüdsworth Bilbanes Broadfoot Dindraug Lissiriel Theodwin of Woodland Hall Ulrik Foehammer Brand |
Bio
Name: Brand of Esgaroth (Lake-town) | |
Culture: Men of the Lake | Standard of Living: Rich |
Cultural Blessing: Tenacious - When a Man of the Lake is wounded, or fails at a roll with seriously negative consequences, he may spend a pont of Hope to earn an Experience point. | |
Calling: Wanderer | Shadow Weakness: Wandering-madness |
Traits
Specialties: Folk-Lore, Trading, Minstrelsy |
Distinctive Features: Nimble, Fair-spoken |
Attributes
Body | Heart | Wits |
5(7) | 7(8) | 2(5) |
Experience | Valour | Wisdom |
53 (11 unspent) | 3 | 4 |
Endurance | Shadow | Hope |
29 | 0 | 15/15 |
Common Skills
Awe | ■■□□□□ | Inspire | □□□□□□ | Persuade | ■■■□□□ |
Athletics | ■■□□□□ | Travel | ■■□□□□ | Stealth | ■■□□□□ |
Awareness' | ■□□□□□ | Insight | ■■□□□□ | Search | □□□□□□ |
Explore | □□□□□□ | Healing | ■■□□□□ | Hunting | ■□□□□□ |
Song | ■■□□□□ | Courtesy | ■■■□□□ | Riddle | ■■□□□□ |
Craft | ■■□□□□ | Battle | ■■■□□□ | Lore | □□□□□□ |
Weapon Skills
Weapon | Skill | Damage | Edge | Injury | Enc |
Sword | ■■■■□□ | 5 | 10 | 16 | 2 |
Dagger | ■□□□□□ | 3 | 12 | 0 | |
Bow | ■□□□□□ | 5 | 10 | 14 | 1 |
Combat
Damage | Parry | Armor |
5 (5 Ranged) | 2 (1 Buckler) | 3d (1 headgear) |
Gear
Armour | Mail Shirt | Enc | 12 |
Headgear | Cap of Iron | Enc | 2 |
Shield | Buckler | Enc | 1 |
Rewards & Virtues
Rewards
None at this time
Virtues
- Merchant Prince
- Your family’s fortune is rising with the reopening of the trading routes that lead to the markets in the South and East. This increased affluence has started to positively affect your adventuring life, as you may choose a servant from those employed in your household and have him join in your next endeavor.
- At the start of an Adventuring phase you may pick one servant to accompany you.
- Page: When you enjoy the help of a page, you can roll the Feat die twice and keep the best result when you are making any Courtesy and Insight rolls.
- Physician: As long as you are assisted by a physician, you can roll the Feat die twice and keep the best result when you are making a Healing roll.
- Porter: When you are making a Fatigue test, you can roll the Feat die twice and keep the best result.
- Scrivener: If you are employing a scrivener you can roll the Feat die twice and keep the best result when you are making any Lore and Riddle rolls.
- Brazen Armour (mail armour)
- A Brazen armour is equivalent of a suit of mail armour, but wearing it allows you to roll one additional Success die on a Protection roll against an attack with an edged or blunt melee weapon (swords, axes and clubs) and one Success die less against spears and arrows, or other types of penetrating attack.
- Shield-Fighting
- If you are fighting using a shield of any type, when you successfully hit an enemy roll the Feat die again; on a roll of 8+ you inflict and additional loss of Endurance equal to your Damage rating plus the Encumbrance value of the shield you are using (1 for a Buckler, 3 for a Shield, 5 for a Great Shield).
- Serpent Scimitar
- When making a melee attack using a Serpent scimitar, ignore any Parry rating bonus your target has that is due to them carrying a shield.
- Trader's Savvy
- When you are about to play out an encounter, you can attempt to raise its Tolerance rating making a roll with any custom skill (Song, Courtesy, or Riddle) against TN14. On a successful roll, add +1 to the Tolerance of the encounter, +2 if the roll was a great success, or +3 if the roll was an extraordinary success.
Saga
Fellowship | Advancement Points | Treasure | Standing |
Other Gear
Fine Dalish Clothes + Pimp Cane: +1 Courtesy and Awe