Zabrak Commander: Tactician
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Has a job as a local officer of the law after arriving on planet. Ostensibly the "Commander" of the team.
- Duty: TBD
- Motivation: Freedom
- Total XP: 0/+150
Characteristics
Brawn | Intellect | Willpower | Agility | Cunning | Presence |
2 | 2 | 3 | 2 | 2 | 3 |
Soak | Wounds | Strain | Defense (Melee) |
Defense (Ranged) |
Force Rating |
2 | 16 | 12 | 0 | 0 | 0 |
Skills
- Class (Commander): Coercion, Cool, Discipline, Knowledge (Warfare), Leadership, Perception, Ranged (Light), Vigilance
- Specialization (Tactician): Brawl, Discipline, Leadership, Ranged (Heavy)
- ✓ denotes class/specialization skill
Talents & Abilities
Zabrak
- Begin game with one automatic rank in Survival.
- Automatically add to all Coercion checks made by character.
Tactician
- Side Step: Once per round, suffer 1 strain to upgrade difficulty of all incoming ranged attacks.
- Toughened (2): +4 Wounds.
- Commanding Presence (2): Remove from Leadership and Cool checks.
- Confidence: Reduce difficulty of Fear tests by 1.
- Improved Field Commander: (Action) Make an difficulty Leadership check. Six allies may immediately suffer 1 strain to perform 1 free manuever. May spend a to have a single ally suffer 1 strain and perform a single free action instead.
Equipment
Credits | Encumbrance | |
Capacity | Current | |
0 | 0 | 0 |
Armour
- Padded Armor
Weapons
- Heavy Blaster Pistol