Talk:Shalla Tane
Jump to navigation
Jump to search
Ideas for spending the remaining 320xp:
- Choices
- Take Deception for your human skill to round out your social options
- Take Leadership & Negotiation for your starter skills
- Take (Lore) for your knowledge specialization (Jediness)
- Take Charm or Negotiate as your social specialization
- Skills (105xp to 135xp +) - You are a social & knowledge powerhouse, focus in that area. Can go light in leadership (Ben's Specialty) and Deception (Mark's)
- Charm 2, Cool 2, Discipline 3, Negotiate 2, Lore 2, Education 1 & 2 (All your principle class skills) will only cost your 75xp
- Then take either the 3rd Charm & Negotiate to play to your strengths (30xp) or pick up a point in Vigilance, Outer Rim and Perception to round out your skills (30xp)
- Talents (110 xp +) - Try and focus on bonuses that feed into your skills
- Sage Tree:
- An extra Smooth Talker makes the one you have more valuable (10xp)
- 2 Knowledge specializations do the same. One is gated behind Confidence (35xp)
- Valuable Facts is a great support action, as SIRI demonstrated. (15xp)
- You can pick up 2 Grits & a second researcher cheap (5 ea / 15xp)
- Natural Negotiator is great for the reliability of your main social skills. (25xp)
- Niman Disciple - Combat is not a focus, but there are still some good options; eventually you;ll want to fill in lines 1-3 for defense.
- Nobody's Fool - Feeds right into your social (5xp)
- Reflect - at 5 xp, it's good insurance. (5xp)
- The next block up gets expensive
- Opening Up "Mystic Advisor (40xp)
- This is a natural third specialization for your concept and dovetails nicely on your knowledge/social focus and the 'Peaceful Counselor' concept. Not cheap though, so it could wait a while, particularly if you want to build up more powers.
- Sage Tree:
- Force Powers (Keep it below 150 at most. Stay balanced. I'd probably pick up the Sense, Foresee Events, then start with Foresee danger & either Protect or Bind but not both.)
- Sense (10 to 60 xp)
- Sense Thoughts Seems quite useful to a negotiator/social. The range upgrades are probably more valuable than the magnitude upgrades.
- Foresee (10 to 90xp)
- Foresee Danger: Initiative and the start of battle bonuses, could be useful but also doubles with some of Ben's abilities (10 + 10 to 60 xp)
- Foresee Events: Plot-filled vague hints! (10 to 30xp)
- Protect (20 to 165) - Pricy to drop into, but fits well with the protective, defensive theme.
- This is one you could climb over time effectively, The first 2 controls are probably good to get early, then buy evenly.
- Bind (15 to 195 xp)
- As you have force rating 3, I'd push to Duration, then work on magnitude. Mastery is actually quite less helpful in this one.
- Sense (10 to 60 xp)