Severus Feist
Rogue Trader: Drake Dynasty | |
---|---|
GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43đ | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus High Factorum August | |
House Drake Fleet | |
Aurea Albion Hound of Albion ⢠Abhorrent Fortuitous Purpose ⢠Penance of Iocanthos | |
Drake Trade Empire | |
Damaris ⢠Scintilla ⢠Kulth Svard ⢠Dross ⢠Aurum Sepheris Secundus ⢠Tennenberg Killian's Rest | |
Drake Expeditions | |
Open Missions | |
Grand Endevours | |
Personnel | |
Magistrates ⢠Retainers Militants Svard 1st ⢠Stormtroopers House Drake Expeditionary Army | |
Assets | |
Materiel Aerospace Craft ⢠Ground Vehicles | |
Armoury Wargear ⢠Relics and Artifacts | |
Other Estate Secrets and Contacts ⢠Awards and Honors | |
The Galaxy | |
Locations Calixis Sector Koronus Expanse ⢠Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
Utilities | |
Rogue Trader Timeline House Rules Guide and Lore |
If you go looking for trouble, you're sure to find it.
Severus Feist is a "retired" Adeptus Arbites Investigator from Armageddon. A student of Hades Hiveâs Schola Progenium, Severus underwent the Imperiumâs heavily disciplined and rigorous education. Upon reaching the age of majority, he was accepted into the Acadimus Arbites where he quickly excelled at the exiting and interpersonal activities that the Arbites are called upon to perform. His talent moved him quickly up off the street and into the rank of Investigator.
His life took a dramatic turn years later when, during the course of a particularly complex investigation, he became embroiled in a scheme and scandal that saw his target put down but left him politically tarnished. Mysteriously unable to obtain a transfer for a fresh start, he ended up âretiredâ and was forced to take up a life as a private agent. It was in this capacity that he took up Drakeâs offer of more steady, if potentially dangerous, employment.
Statistics
Minion (Rare, Good)
WS | BS | S | T | Ag | Int | Per | WP | Fel | Lty |
---|---|---|---|---|---|---|---|---|---|
30 | 30 | 30 | 30 | 35 | 35 | 40 | 45 | 45 | 61 |
Skills:
Basic
Awareness, Barter, Carouse, Charm, Climb, Concealment, Contortionist, Disguise, Dodge, Evaluate, Gamble, Inquiry, Intimidate, Logic, Lore, Forbidden (Inquisition, Heresy), Search, Swim, Scrutiny, Silent Move
Trained
Ciphers: Underworld, Deceive, Intimidate, Lip Reading, Lore, Common (Imperium), Lore, Forbidden (Pirates), Navigation (Surface), Security, Tracking
Expert
Inquiry, Interrogation, Lore: Common (Adeptus Arbites), Lore: Scholastic (Judgments), Scrutiny, Search, Shadowing
Talents
- Weapon Training (Shotgun, Stub Revover, Stun Baton)
- Peer (Adeptus Arbites)
- Insanity (3/10)
Gear
Armor:
- Good Quality Mesh Coat (4 Arms, Legs, Body, +5 Intimidate)
Weapons:
- Stub Revolver (Pistol, 15/60/90/120m, S/-/-, 1d10+3 I, Pen 0, Ammo: 6, Reload: 2 Full, Reliable)
- Kracken Rounds (+3 pen, -1 damage, double ranges), Incendiary Rounds (Type "E"), Bleeder Rounds (+3 damage, Double Armor), Toxic Rounds (Toxic, -2 damage), Tracker Rounds (-3 damage, +30 Auspex checks)
Equipment:
- Multikey (+30 on Security to bypass locks)