Prefectus Deangelo Nulaati
Rogue Trader: Drake Dynasty | |
---|---|
GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus High Factorum August | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
Drake Trade Empire | |
Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
Drake Expeditions | |
Open Missions | |
Grand Endevours | |
Personnel | |
Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
Assets | |
Materiel Aerospace Craft • Ground Vehicles | |
Armoury Wargear • Relics and Artifacts | |
Other Estate Secrets and Contacts • Awards and Honors | |
The Galaxy | |
Locations Calixis Sector Koronus Expanse • Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
Utilities | |
Rogue Trader Timeline House Rules Guide and Lore |
A little neglect may breed mischief: for want of a nail the shoe was lost; for want of a shoe the horse was lost; and for want of a horse the rider was lost. - Selected Pre-Unification Sayings, Volume 1
History
Born as a younger child of a leading family on the Administratum world of Prol IX, the martially minded Prefrectus Deangelo Nulaati chose a commission in the regiment Sentinels of Prol over pushing through the byzantine Administratum hierarchy. After putting in two decades in the Millitarum, he transferred back to the Administratum, leveraging his connections and experience to become a Master in the Munitorum. In time he ascended to the rank of Prefectus and moved to Kulth with the main thrust of the Margin Crusade. It was there he struck up a friendship with Lord Fitzwilliam who convinced him, after much consideration, to retire from the Munitorum and take up the position as Governor of the Aurum Colony.
Colony Effect
- Master of Logistics: Prefectus Nulaati runs the colony on tight, overlapping schedules and the efficient distribution of supplies. The colony gains +1 Order.
- Unlucky: An unfortunate legacy of the position, Deangelo has not yet shaken the perceived curse on the position. This leads many to flock to the temples. The colony gains +2 Piety but adds +4 to Calamity rolls.
Personal Statistics
Minion (Rare, Good)
WS | BS | S | T | Ag | Int | Per | WP | Fel | Lty |
---|---|---|---|---|---|---|---|---|---|
30 | 30 | 30 | 40 | 30 | 50 | 35 | 35 | 40 | 40* |
Skills:
Basic
Awareness, Barter, Climb, Command, Concealment, Contortionist, Deceive, Disguise, Dodge, Evaluate, Gamble, Inquiry, Intimidate, Search, Silent Move, Speak Language (High Gothic), Swim
Trained
Carouse, Command, Charm, Lore, Common (Imperium, Administratum), Lore, Scholastic (Philosophy), Scrutiny, Trade (Administrator), Speak Language (Low Gothic)
Expert
Literacy, Logic, Lore: Common (Astra Millitarum), Lore, Scholastic (Bureaucracy)
Talents
- Weapon Training (Lasgun, Laspistol, Sword)
- Foresight
- Infused Knowledge
- Peer (Munitorum)
- *Loyalty to Colony
Gear
Armor:
- Flak Greatcoat (Arms, Body, Legs 3)
Weapons:
- Good Laspistol (S/-/-; 1d10+2; Pen 0; Clip 30; Range 15/60/90/120m; Reload Full, Never Jams)
- Good Saber (Melee; 1d10+SB; Pen 0; +10% Parry, +5% To Hit)
Equipment:
- Scrivener Servitor