Mustered Armsmen

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Rogue Trader: Drake Dynasty
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GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
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Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
High Factorum August
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Aurea Albion
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Guide and Lore

Mustered Armsmen are assembled from a careful maintained list of crew members who fit the three criteria of being trustworthy enough to send off their post, strong enough to use a weapon effectively, but not important enough that their loss would individually compromise the effectiveness of the ship. This still leaves a fairly sizable portion of the Albion's 90,000 population available. Typically offered around a day's wages as a bonus (with more for valiant/successful actions), there is also no shortage of volunteers.

Mustered Armsmen are not provided any weapons from the Ships Armory, which is will have already been passed out among the regulars, but instead are expected to provide there own weapons and protection. As such, this call to battle is also one of the few times the regular Armsmen will ignore the spontaneous appearance of home-made firearms, the owning of which is illegal by ships law.

In combat, Mustered Armsmen are a wave of combat by attrition, semi-organized mobs of chaotically armed voidsmen trying their best to follow their officer's orders, stay alive, and reach what ever objective has been recently been assigned extra ship's coin.

Statistics

Note: Statistics are for 'average' Mustered Armsmen, often mixed clan. Clan specific groups can be found under those clan's pages.

Strategic Deployment

WS BS S T Ag Int WP Fel
25 25 30 30 25 25 25 30

Movement: 3/6/9/18

Horde: ~3/ 10 man mob

Skills: Awareness (Per), Common Lore (Imperium) (Int), Drive (Walker or Flyer) (Ag), Speak Language (Low Gothic), Trade (Voidsmen)

Talents: Melee Weapon Training (Primitive), Pistol Training (SP), Basic Training (SP), Undisciplined (Horde)

Armor: Underhive Leathers: Arm 1, Body 2

Weapons: Poor Stub Revolver (S/-/-; 1d10+3 I; Pen 0; Clip 6; Reload 2 Full) [3/10 Armsmen]

Poor Shotgun (1/-/-; 1d10+4 I; Pen 0; Clip 2; Reload 2 Full; Scatter, Unreliable) [1/10 Armsmen]

Sword (1d10+3 R; Pen 0; Balanced) [6/10 armsmen]

Improvised Weapon (1d10+1 I; Pen 0; Primitive, Unbalanced)

Tactical Deployment

A militia (Battalion) of a hundred mustered armsmen may be deployed as an infantry unit with the following profile:

Strength 10, Power 2, Morale 40 Ship Warriors Mustered Armsmen loose 1 additional point of strength when in open or broken terrain.

Known Actions

This lists the know battles the Mustered Armsmen have taken part in sense Lord Acanthus Drake assumed the title of Rogue Trader.  Note this only includes their operations as Armsmen, not as ships crew.

  • The Third Battle of Cog (Also know as the Cleansing of Cog)
  • The Third Battle of Installation 23 (Also known as the Reclamation of Installation 23)
  • The Conquest of the Colossus
  • The Siege of Damaris