Murder Servitors
Rogue Trader: Drake Dynasty | |
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GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus High Factorum August | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
Drake Trade Empire | |
Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
Drake Expeditions | |
Open Missions | |
Grand Endevours | |
Personnel | |
Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
Assets | |
Materiel Aerospace Craft • Ground Vehicles | |
Armoury Wargear • Relics and Artifacts | |
Other Estate Secrets and Contacts • Awards and Honors | |
The Galaxy | |
Locations Calixis Sector Koronus Expanse • Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
Utilities | |
Rogue Trader Timeline House Rules Guide and Lore |
Servitors are mindless drones of flesh and metal used to carry out simple, manual tasks. While many are vat-grown, often a criminal, particularly one who has offended the Cult Mechanicus, will be sentenced to "Servitude Imperpituis" and will be handed over to the Tech-priests to be mind-wiped, reprogrammed, and cybernetically-enhanced to serve some specific, rudimentary function. Servitors are mindless, possessing only the most basic of instincts. Their brains are programmed to perform only the task they were designed for. The altered and fragmented brain of a Servitor functions poorly unless constantly supervised. Most will go into a state of mindlock, babbling incoherent nonsense as the Servitor's mind tries to assert some form of self-awareness.
Murder-Servitors specifically are programed and designed to cause mass death and destruction aboard enemy vessels. Their specialized, task specific cognators contain mapping programs designed to accept deep-augury scans of enemy ships, allowing the servitors to dedicate themselves to the elimination of a particular system or component with single minded efficiency. If they are left without instructions or the shut-down safety codes, they will typically enter a fire-frenzy state, attacking everything around them, living or otherwise, not transmitting on the Murder-Servitor's ID network. This makes them exceptionally deadly on the attack, but useless for defense, where they typically slay as many defenders as they do attackers.
The cybernetics found on Murder-Servitors, besides the basic ones found in all servitors, typically include increased armor and weapons. Their chassis are protected by ballistic armor, designed to be particularly effective against the fragmentation and shotgun ammunition used by most armsmen aboard ships. One arm will be replaced by a laser or plasma cutter, a flamer, or more rarely, a heavy stubber. The other arm will usually remain a manipulator, though it may incorporate a retractable combat blade. Rarely, the occasional Murder-Servitor will carry a demolition charge, though they are not particularly precise in its application.
Statistics
Strategic Deployment
WS | BS | S | T | Ag | Int | Per | WP | Fel |
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30 | 25 | 40 | 45 | 10 | 10 | 30 | 25 | 01 |
Movement: 1/2/3/6 Horde: 1 to 1
Skills: Awareness
Talents: Ambidextrous, Weapon Proficiency (as required)
Traits: Autostablized, Darksight, Machine 4, Mindlock*, Unnatural Strength, Unnatural Toughness
Armor: Servitor-Plate: Arm 4, Body 7, Head 5, Legs 6 (Machine bonus included)
Weapons:
- Servo Fist (1d5+8 I/R; Pen 2, Unwhieldy)
- Laser/plasma cutter (S/-/-; 2d10+3 E; Pen 12; Clip -; Range 5m; Reload -)
- Flamer (S/-/-; 1d10+4 E; Pen 2; Clip 120; Range Reload -; Flame)
- Heavy Stubber (-/-/10; 1d10+5 I; Pen 3; Clip 400; Reload -)
Mindlock: Murder-Servitors require constant supervision to operate effectively. If they have not received instructions this round, they must make an Easy (+30) intelligence check. If they succeed, they may act normally. If they fail, they attack the closest moving thing that is not a friendly Murder-Servitor. If there is no motion in range other than friendly Murder-Servitors, they attack the nearest object that is not a friendly Murder-Servitor. If there are no objects to attack, they double-move in the direction of their last programed objective. If they were given no objective (or several objectives), they stand still.
Tactical Unit
The entire compliment of Murder Servitors can be deployed as a single tactical unit with the following statistics:
Strength 20, Power 9, Morale -
Mindless Murder Servitors are immune to moral effects.
Indiscriminate Murder Servitors attack all units in contact, friend or foe.