FFG Star Wars Rules References

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General Rule expansions and supplements

  • Social Encounters as combat Far Horizons p.72
  • Slicing as combat Special Modifications p.86
  • Mass Combat Lead by Example p.70
  • Squads and Squadrons Rise of the Separatists p.136
  • Smuggling and Shipping Payouts Fly Casual p.73
  • Showdowns and shoot outs Fly Casual p.85
  • Hyperspace Travel Fly Casual p.76
  • Including Astromechs Stay on Target p.72
  • Dog Fight terrain Stay on Target p.77
  • Beast Riding Stay on Target p.80
  • Wilderness Survival Savage Spirits p.66
  • Animal Companions Savage Spirits p.69

Base and Faction building rules

  • Fortifications Forged in battle pp.83-86
  • Upgrading Buildings Fully Operational pp.74-75
  • Titles, allies, apprentices, followers, and schools Knights of Fate pp.92-95
  • Homesteads and Business Far Horizons pp.82-85
  • Building a Base Desperate Allies p.86

Hirelings

  • Colonist Pay scale Far Horizons p.93
  • Hired Gun Pay scale Dangerous Covenants p.91
  • Mechanic pay scale Special Modifications p.92
  • slicer Pay scale Special Modifications p.93
  • Typical bounties and Reward modifiers No Disintegrations p.92

Crafting

  • Alchemical Unlimited Power p.79
  • Weapons, Gadgets and Droids Special Modifications p.74
  • Lightsaber Hilt Endless Vigil p.84
  • Armor Crafting Keeping the Peace p.90
  • Vehicle & Starship Crafting Fully Operational p.76