FFG Star Wars Rules References
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General Rule expansions and supplements
- Social Encounters as combat Far Horizons p.72
- Slicing as combat Special Modifications p.86
- Mass Combat Lead by Example p.70
- Squads and Squadrons Rise of the Separatists p.136
- Smuggling and Shipping Payouts Fly Casual p.73
- Showdowns and shoot outs Fly Casual p.85
- Hyperspace Travel Fly Casual p.76
- Including Astromechs Stay on Target p.72
- Dog Fight terrain Stay on Target p.77
- Beast Riding Stay on Target p.80
- Wilderness Survival Savage Spirits p.66
- Animal Companions Savage Spirits p.69
Base and Faction building rules
- Fortifications Forged in battle pp.83-86
- Upgrading Buildings Fully Operational pp.74-75
- Titles, allies, apprentices, followers, and schools Knights of Fate pp.92-95
- Homesteads and Business Far Horizons pp.82-85
- Building a Base Desperate Allies p.86
Hirelings
- Colonist Pay scale Far Horizons p.93
- Hired Gun Pay scale Dangerous Covenants p.91
- Mechanic pay scale Special Modifications p.92
- slicer Pay scale Special Modifications p.93
- Typical bounties and Reward modifiers No Disintegrations p.92
Crafting
- Alchemical Unlimited Power p.79
- Weapons, Gadgets and Droids Special Modifications p.74
- Lightsaber Hilt Endless Vigil p.84
- Armor Crafting Keeping the Peace p.90
- Vehicle & Starship Crafting Fully Operational p.76