Adonniel
The One Ring | |
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GM | |
Erik | |
Game Time | |
4th Saturday of the Month | |
Starting Year | |
Third Age, 2946 | |
Current Year | |
Third Age, Summer 2950 | |
The Fellowship | |
Adonniel Aegir Wüdsworth Bilbanes Broadfoot Dindraug Lissiriel Theodwin of Woodland Hall Ulrik Foehammer Brand |
Bio
Name: Adonniel of Mirkwood | |
Culture: Elf of Mirkwood | Standard of Living: Martial |
Cultural Blessing: Folk of the Dusk
When an Elf of Mirkwood is inside a forest or under the earth, or it is night, his Attribute bonuses are based on his favoured rating in all rolls involving the use of a Common skill. | |
Calling: Wanderer | Shadow Weakness: Wandering Madness |
Traits
Background: Your father was a minstrel of great virtue, whose work will be praised for countless years. His talent passed along to you, but transformed into a love for the music that lies in plain speech. Your voice is pleasing to all listeners, and you choose your words much as your fingers choose the strings on the harp. |
Specialties:
Elven Lore: The memory of three ages of the world, elven lore preserves recollections of deeds and places lost to the Old lore of other races. You are also versed in the Ancient Tongue of the Elves beyond the Sea. Woodwright: The art of cutting and carving wood deftly to create useful tools or beautiful things has long been your trade. You can easily mend broken instruments and even weapons with wooden parts. Folk-lore: You possess some knowledge of the many traditional customs, beliefs and stories of the various communities that compose the Free Peoples. Likely the result of your wanderings, this information may help you when dealing with strangers, letting you come up with some useful fact regarding their fold or a smattering of the appropriate language. Wanderers generally pick up this trait during their time on the road. +2 Point Advancement
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Distinctive Features:
Cunning: Fair-spoken: |
Attributes
Body | Heart | Wits |
5(6) | 4(6) | 5(8) |
Valor | Wisdom | |
4 | 3 | |
Endurance | Hope | Fategue |
26 | 10 of 12 | 0 |
Common Skills
Awe | ■■□□□□ | Inspire | □□□□□□ | Persuade | ■■□□□□ |
Athletics | ■■■□□□ | Travel | ■■□□□□ | Stealth | ■■□□□□ |
Awareness | ■■□□□□ | Insight | ■□□□□□ | Search | ■□□□□□ |
Explore | □□□□□□ | Healing | ■□□□□□ | Hunting | ■■■□□□ |
Song | ■■■□□□ | Courtesy | ■■□□□□ | Riddle | ■□□□□□ |
Craft | ■■□□□□ | Battle | ■■□□□□ | Lore | ■■■□□□ |
Weapon Skills and Combat
Weapon | Skill | Damage | Edge | Injury | Enc |
Bow | ■■■■■□ | 5 | 9 | 16 | 1 |
Sword | ■■■□□□ | 5 | 10 | 16 | 2 |
Dagger | ■□□□□□ | 5 | 10 | 14 | 0 |
Damage | Parry | Armor |
5 (5 Ranged) | 5 (No shield) | 4d (n/a headgear) |
Gear
Armour | Coat of Mail (4d) | Enc | 19 |
Headgear | None | Enc | N/A |
Shield | None | Enc | N/A |
Rewards & Virtues
Rewards
- Woodland Bow
- Gain an additional opening volley at the beginning of combat (unless surprised)
- Elf Arrows
- Keen, Fell included above
Virtues
- The Speakers
- (Lore roll in Riddle / Song / Insight)
- To use this gift you must make an appropriate skill roll. Which skill you use depends on what you are trying to do and is at the Loremaster’s discretion, but here are a few examples:
- to interpret the words of the stones in a path requires a roll of Riddle;
- to restrain a scared horse requires a roll of Song;
- to listen to the voice of a river requires a roll of Insight.
- Deadly Archery
- (Spend point of hope, receive bonus equal to basic heart score)
- When you spend a point of Hope to invoke an Attribute bonus on a ranged attack roll using a bow, you receive an additional bonus equal to your basic Heart score.
Gifts
- Elf Friend
- Gets Favorable treatment by Elves - removes one opposition dice.
- Dagger
- Leaf Brooch
- Old Lothloren - says "May The Light of Elborath always shine on our friendship" - in Sindarin.
- NOTE: Dagger was forged in First Age by Elvin Master-Smith - cost 2 treasure
- Pouch of Gold
- Equals One Treasure
Lore
- Lore Research
- Research on the Shadow
- Shadow was a Nazgul. Shadow was not the Witch King, but it was there for a reason.
- Research on the Shadow
last exercise
We helped break the Orkish invasion.
The Gibbet King
Misc Gear & Items
- Horse with "No Name". U-estant (Sindarin), Va-estan'e' (-quenya) - Given to the "King of Gondor"
New Horse Large Warhorse "Maximilian"
Saga
Experiance Points | Advancement Points | Treasure | Standing | Shadow |
1 | 2 | 1 | 2 | 2
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