Elora

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D&D: Ghosts of Saltmarsh
Saltmarsh-infobox.png
GM
Mark
Milestone
Level 9
Characters
Ajasz, lizardfolk scout
Arkis "Elric", kobold paladin of Tiamat
Chimalli, tortle barbarian
Elora, elven bladesinger
Ayida Ginen, half-elf undying warlock
Sond, halfling barbarian
Yeoman Scribus, kenku bard
Party Gear
The Sea GhostThe Harridan
Saltmarsh Gear
Saltmarsh Region
The Town of Saltmarsh
Saltmarsh Region
NPCs
Saltmarsh NPCsGuests
Resources
House Rules

Description

Elora.jpeg

The Avariel, Elora, was born and raised in the Ice Rim Mountains in a crystal citadel called the Aerie of the Snow Eagles. It is the only known large settlements of the Avariel left in Toril. Her father was a warrior in service of the Temple of Aerdrie Faenya and her mother was a cleric in the temple. Her childhood was a fun filled childhood, soaring among the peaks and valleys of the Ice Rim mountains. She was blissfully ignorant of the greater world outside of the mountains until one day while flying in the Valley of Cornarath that she appended upon a group of dwarves. She landed and tried to converse with them but none of them understood Elvish. That incident left a mark on her. She became infatuated with the larger world around her and would sneak outside of the mountain range to find more people. Her curiosity led her to also seek out someone that would teach her other languages since her family forbid her contact with other races. She found a friend and mentor in the court mage, Andrian. He, like her, enjoyed the interactions with other races. He schooled her in the basic languages, taught her the dangers of the world outside, showed her which people could be trusted, those that should be treated with suspicion and those that should be avoided. From him she also learned the basics of magic. By the time her family found out about her secret tutoring it was too late. She was already deeply entrenched and would not be moved from her passion. Andrian, also started teaching her in the ways of the Blade Song, an ancient elven fighting form that combines the ways of magic with the ways of the blade. Only the Guardians of the Chamber were a taught this form. (More to come)

By the time of the Rise of Tiamat her people had started to notice large movement of dragons. Fearing that this was a bad sign of the people of Faerun several people selected to warn the larger cities of Faerun. She was not even considered but instead Andrian was chosen. Seeing how much Elora was crushed by not being chosen Andrian made an impassioned speech about how the youth should be given a chance to shine. In the end she was allowed to go and warn Neverwinter. On the way to Neverwinter she was caught in a bad storm (magical?) that quickly over took her. She forced her from the sky and she fell just outside of Saltmarsh and was found by a farmer who brought her to the local healer. Her wings were badly damaged. She spent several months healing and paid the healer with most of the money she was given by her people. She failed her mission because of the storm. By the time we start she will be up and about. She doesn’t spend much time in the city because of the attention she attracts.

Familiar

Name: Berúthiel (called Ber by Elora)

Tressym.JPG


Characteristics

Personality Trait:

I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.

Ideal:

Adventure. I’m far from home, and everything is strange and wonderful!

Bond:

I’m fascinated by the beauty and wonder of this new land.

Flaw:

I pretend not to understand the local language in order to avoid interactions I would rather not have.

Character Statistics

Attributes

Strength 8 (-1)   Dexterity 16 (+3)   Constitution 12 (+1)
Intelligence 16 (+3)   Wisdom 11 (+0)   Charisma 12 (+1)

Armor Class

13

HP

14

Proficiency

Proficiency bonus: +2

  • Initiative modifier: + 3 = +3 [dexterity]
  • Attack (handheld / thrown): +2 = +0 [strength] + 2 [proficiency]
  • Attack (missile / finesse): +5 = +3 [dexterity] + 2 [proficiency]
  • Spell Save DC: 13 = 8 + 2 [proficiency] + 3 [INT bonus]
  • Spell Attack: 10 = +2 [proficiency] + 3 [INT bonus]

Weapons and Armor

  • Unarmed Strike
  • Dagger
  • Light Crossbow
  • Dart
  • Sling
  • Long Swords
  • Short Sword
  • Longbow
  • Quarter Staff

Armor

  • none

Tools

  • Flute

Languages

  • Common
  • Celestial
  • Primordial
  • Elvish

Proficient Skills

  • Arcana
  • Insight
  • Perception
  • Persuasion
  • Stealth

Proficient Saves

  • Intelligence
  • Wisdom

Current Saves

  • Strength save: -1 = -1 [str]
  • Dexterity save: 3 = 3 [dex]
  • Constitution save: 1 = 1 [con]
  • Intelligence save: 3 = 3 [int] + 2 [pro]
  • Wisdom save: +2 = 2 [wis] + 2 [pro]
  • Charisma save: 1 = 5 [cha]

Spells & Abilities

Cantrips

  • Greenflame Blade
  • Booming Blade
  • Mending

Wizard spells

1st Level
Shield
Feather Fall
Find Familiar
Mage Armor
False Life
Charm Person
2nd Level
3rd Level
4th Level
5th Level
6th Level
7th Level

Special Rules

TBD

Feats / Increases

  • N/A

Equipment

Arcane Focus

Weapons & Armor

  • Doesn't wear armor yet

Gear

(Italicized items are typically on Elora’s person.)

  • Traveler's Clothes
  • Fine Clothes
  • Winter Clothes
  • Arcane Focus
  • Elven flute
  • Maps of Faerun (poor)
  • Personal item
  • Component Pouch
  • Ink & Pen
  • Paper (5 sheets)
  • Parchment (5 sheets)
  • Scroll/Map case (2)
  • Small knife
  • Backpack
  • Bedroll
  • Rations (10 day)
  • Mess kit
  • Waterskin (Full) x2
  • Purse

Magical Items

None

Trinket

An ancient arrow of elven design

Horse

None