The One Ring
The One Ring | |
---|---|
GM | |
Erik | |
Game Time | |
4th Saturday of the Month | |
Starting Year | |
Third Age, 2946 | |
Current Year | |
Third Age, Summer 2950 | |
The Fellowship | |
Adonniel Aegir Wüdsworth Bilbanes Broadfoot Dindraug Lissiriel Theodwin of Woodland Hall Ulrik Foehammer Brand |
The Fellowship
- Dindraug, played by Adam
- Lissiriel, played by Lisa
- Ulrik Foehammer, played by Tim
- Adonniel, played by Karen
- Theodwin of Woodland Hall, played by Mark
- Aegir Wüdsworth, played by Ben
- Bilbanes Broadfoot, played by Matt
The Company
Guide (Travel) | Ulrik Foehammer |
Scout (Explore) | Theodwin, Bilbanes Broadfoot |
Huntsman (Hunt) | Dindraug |
Look-out Man (Awareness) | Lissiriel, Adonniel |
Fellowship Focus |
Important Characters you have met
- Gandalf the Grey (Olórin, Mithrandir)
- Radagast the Brown (Aiwendil)
Memorable characters you have met
- Della the Baker
Chapter 1, The Fellowship Forms
- Section 1 - A Dwarf in Need
- Section 2 = The Fellowship moves south
- Section 3 = The Battle is joined
Chapter 2, A Time for Celebration
There were 5 possible adventures at the Gathering of Five Armies celebration, you did 2 of them:
- Adventure 1 - Poisoned!
- Adventure 2 - To catch a thief.
- Misc. - Rumors
Chapter 3, The Journey Begins
House Rules
Archer rules:
When an archer rolls an EYE, they should then roll a d6: on a result of 1-3, the archer has just one last arrow in his quiver. Being “low on ammo” makes for dramatic choices. When an archer fumbles his shot (i.e., rolls an EYE and fails the attack roll), he has emptied his quiver and is out of arrows! Being “out of ammo” makes for very dramatic choices.
Concerning Blighted Places - a Clarification
The rules found at page 57 of the Loremaster’s Book detail what happens when a company of adventurers enters an area qualifying as a blighted place. From the way the rules have been presented in that chapter, it seems that players are required to make Corruption tests every time they cross areas rated as Wild lands, Shadow lands and Dark lands, making for a rather unforgiving rule.
The original intent of the rule was that it is always left to the discretion of the Loremaster to determine whether a place must be considered blighted or not. The Blighted Lands table must be used when the Loremaster has decided that an area is indeed blighted, to determine the frequency of the required Corruption tests.
For example, the text for the Marsh-bell adventure applies the rule as intended, when at page 130, under the Entering Mirkwood paragraph, the bulleted text states that “The part of the Long Marshes that is inside Mirkwood qualifies as a blighted place.”
Under this interpretation, it is entirely possible for an area found within a region classified as Wild, Shadow or even Dark not to require any Corruption test to traverse. As far as the accumulation of Shadow is concerned, the various region types as classified in the Loremaster map serve as guidelines for the Loremaster to decide whether the region currently traversed by company is blighted or not, with Free lands being rarely blighted, and Dark lands being mostly so.