Brother Winter
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Rogue Trader: Drake Dynasty | |
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GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus High Factorum August | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
Drake Trade Empire | |
Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
Drake Expeditions | |
Open Missions | |
Grand Endevours | |
Personnel | |
Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
Assets | |
Materiel Aerospace Craft • Ground Vehicles | |
Armoury Wargear • Relics and Artifacts | |
Other Estate Secrets and Contacts • Awards and Honors | |
The Galaxy | |
Locations Calixis Sector Koronus Expanse • Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
Utilities | |
Rogue Trader Timeline House Rules Guide and Lore |
Vitals
Name: Winter Xanatov Rank: Novitiate / Master-at-Arms |
Place of Birth: <EXPUNGED> Height: 7'3" |
"Redeem them with sword and fire!"
Background
TBD
Talents and Traits
Talents
- Ambidextrous
- Bulging Biceps
- Heightened Senses (Hearing, Sight)
- Killing Strike
- Nerves of Steel
- Quick Draw
- Resistance (Psychic Powers)
- True Grit
- Unarmed Master
- Rapid Reload
Traits
- Astartes Weapon Training
- Unnatural Strength (x2)
- Unnatural Toughness (x2)
- Bolter Mastery
Attributes
Characteristics
Weapons Skill | 45 | Ballistic Skill | 43 | Strength | 50 | ||
Toughness | 50 | Agility | 44 | Intelligence | 43 | ||
Perception | 38 | Willpower | 42 | Fellowship | 48* |
Space Marine Organs
- Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness Traits.
- Larraman’s Organ: You do not suffer from Blood Loss.
- Catalepsean Node: You suffer no penalties to Perception based Tests when awake for long periods of time.
- Preomnor: You gain +20 to Toughness Tests against ingested poisons.
- Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
- Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
- Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
- Sus-an Membrane: You may enter suspended animation.
- Oolotic Kidney: You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
- Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
- Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
- Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
- Progenoids: These may be retrieved with a successful Medicae Test.
- Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
Power Armor Abilities
- AP 8 to all locations, AP 10 on Torso
- Servo-Augmented Musculature: +20 Strength
- Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses)
- Bio-monitor and Injectors: If the internal cogitator detects a problem with the wearer's bio signs, it can administer pain suppressors, combat stims and anti-toxins. This provides the following benefits:
- +10 to tests resisting the Toxic quality and similar Poison effects.
- The pain suppressor reservoir has a total of six doses, each of which can be used to ignore Critical Effects for 1d10 rounds. The doses may be used in succession or staggered.
- If the wearer is Stunned, the effect lasts a maximum of one Round before the bio-monitor detects and negates it.
- Built-in Vox Link
- Built-in Magboots
- Nutrient Recycling: Can operate for two weeks without re-supply
- Recoil Suppression: May fire Basic weapons 1-handed without penalty
- Size: Hulking (Black Carapace means no bonus for enemies to attack)
- Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using equipment designed for Space Marines
- Osmotic Gill Life Sustainer: With the helmet on, the armour is environmentally sealed
Skills
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Wargear
- Astartes Combat Knife
- Astartes Chainsword
- Godwyn-Pattern Astartes Boltgun
- Black Templar Astartes Storm Shield