Alastor McCullok
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Edge of the Imperium | |
---|---|
GM | |
Adam | |
Basic Module | |
Character Creation • Skills and Talents Equipment • Powers | |
New Systems | |
Void Ships • Wealth and Renown | |
House Rules | |
Alternate Archatypes |
(Work in progress)
Build
- Archetype: Nobility
- Career: Soldier
Description
Background
Statistics
Characteristics
Brawn | 2 | Agility | 2 | Intellect | 2 | ||
Cunning | 2 | Willpower | 1 | Presence | 3 | ||
Career | Soldier | Specializations | 1 | Total XP | 100 |
(130 XP)
Attributes
Wound Threshold | 12 | Strain Threshold | 11 | ||||
Soak | 2 | Ranged Defense | 0 | Melee Defense | 0 |
Skills (Abridged)
- ✓ denotes class/specialization skill
(10 XP)
Talents
Shi-Cho Knight | ||||
(Parry) | Second Wind | (Toughened) | (Parry) | |
Second Wind | Conditioned | Multiple Opponents | Durable | |
Quick Draw | Grit | Parry | Defensive Training | |
Natural Blademaster | Sarlacc Sweep | Improved Parry | Sum Djem | |
Center of Being | Durable | Dedication | Parry |
Padawan | ||||
(Parry) | (Toughened) | (Quick Draw) | (Grit) | |
(Toughened) | (Reflect) | (Well Rounded) | (Sense Danger) | |
(Parry) | (Learning Opportunity) | (Valuable Facts) | (Force Rating) | |
(Reflect) | (Grit) | (Something to Prove) | (Adaptable) | |
(Beginner’s Luck) | (Temple Training) | Sincerest Flattery | (Dedication) |
Knight | ||||
(Grit) | (Jump Up) | (Researcher) | (Grit) | |
(Parry) | (Parry) | (Sense Emotions) | (Researcher) | |
(Improved Reflect) | (Reflect) | (Improved Parry) | (Balance) | |
Circle of Shelter | Side by Side | Reflect | (Will of the Force) | |
Guardian of the Republic | Saber Throw | Dedication | (Force Rating) |
(255 XP)
- Parry: Spend 3 strain to reduce melee damage by 8
- Reflect: Spend 3 strain to reduce ranged damage by 5
Force Powers
- Enhance: When making an Athletics add your force dice, counting Force Points as Success or Advantage.
- Control: May use Enhance dice to perform a Force Leap to short range.
- Control: Force Leap may now be used to leap vertically.
- Range: Force Leap may now reach out to medium range.
- Control: May add Force Dice to Coordination skill checks.
- Control: May add Force Dice to Piloting (Planetary) skill checks.
- Control: May add Force Dice to Piloting (Space) skill checks.
- Control: May add Force Dice to Resilience skill checks.
- Control: May add Force Dice to Brawl skill checks.
- Influence: Spend a Force Point to cause strain or influence emotions.
- Move: Spend a Force Point to move a small (Sil 0) object within Short range.
- Range: Spend a Force Point to manipulate an object within Medium range.
- Control: Make a ranged combat check and a move power check to hurl an object at a target, damage equal to ten times the silhouette.
- Strength: Spend a Force Point to increase size of targets affected by Move by one silhouette equal to ranks in Strength.
- Strength: Spend a Force Point to increase size of targets affected by Move by one silhouette equal to ranks in Strength.
- Strength: Spend a Force Point to increase size of targets affected by Move by one silhouette equal to ranks in Strength.
- Strength: Spend a Force Point to increase size of targets affected by Move by one silhouette equal to ranks in Strength.
- Control: May pull objects out of secure mountings or from an opponent’s grasp.
- Sense: Spend a Force Point to sense living things in short range or their emotional state.
- Sense Control: Commit a force die to upgrade an incoming attack.
- Sense Control: Spend a force point to sense current thoughts of target.
(75 XP)
Lightsaber
- Two-handed Basic Lightsaber
- DMG: 12
- Range: Melee
- Crit: 1
- Special: Ilum Crystal, Breach 1, Sunder, Two-handed, Extended Hilt, Vicious 3