Joshua Levi
Vitals
Name: | Joshua Levi of Verditius | |
Formal Name: | Joshua Levi scholae Verditii | |
Mundane Name | ||
Race/Nationality: | Jewish | |
Place of Origin: | Levant Tribunal | |
Known Specialties: | ||
Apprentices: | None | |
Family | Ruth Levi, wife Sarah and Issac, children |
Character Sheet
Characteristics
Intelligence: +3 Perception: +1 Strength: -1 Stamina: -1 Presence: -1 Communication:+2 Dexterity: +0 Luck: +0
Virtues & Flaws
Virtues Hermetic Magus (Free) |
Flaws Weak Spontaneous Magic |
Skills
Skill | Specialty | Score | XP |
Animal Handling | () | 0 | 0 |
Artes Liberales | (Logic) | 3 | 30 |
Athletics | () | 0 | 0 |
Awareness | (Examination) | 2 | 15 |
Bargain | () | 0 | 0 |
Brawl | () | 0 | 0 |
Carouse | () | 0 | 0 |
Charm | (Witty) | 2 | 15 |
Civil and Canon Law | () | 0 | 0 |
Code of Hermes | (Tribunal Procedures) | 1 | 5 |
Common Law | () | 0 | 0 |
Concentration | (Lab Work) | 1 | 5 |
Craft (Gemcutting) | (Flaws) | 3+2 | 20(30) |
Craft (Metalsmith) | (Silver) | 1 | 5 |
Etiquette | (Nobility) | 1 | 5 |
Farie Lore | () | 0 | 0 |
Finesse | () | 0 | 0 |
Folk Kin | () | 0 | 0 |
Guile | () | 0 | 0 |
Jerusalem Lore | (Jewish Quarter) | 2 | 15 |
Intrigue | () | 2 | 15 |
Leadership | () | 0 | 0 |
Legerdemain | () | 0 | 0 |
Magic Lore | (Magical Traditions) | 2 | 15 |
Magic Theory | (Enchanting Items) | 3 | 30 |
Medicine | () | 0 | 0 |
Music | () | 0 | 0 |
Parma Magica | (Terram) | 1 | 5 |
Penetration | (Terram) | 1 | 5 |
Philosophie | (Ritual Magic) | 1 | 5 |
Profession | () | 0 | 0 |
Rabbinical Law | () | 1 | 5 |
Ride | () | 0 | 0 |
Single Weapon | () | 0 | 0 |
Speak Hebrew | (Jerusalem) | 5 | 0 |
Speak Arabic | (Merchent) | 4 | 0 |
Speak Latin | (Hermetic) | 4 | 50 |
Speak English | (Conversational) | 0 | 1 |
Stealth | () | 0 | 0 |
Survival | () | 0 | 0 |
Swim | () | 0 | 0 |
Teaching | (Magic Theory) | 2 | 15 |
Theology (Jewish) | (Torah Knowledge) | 1 | 5 |
Verditius Lore | (History) | 5 | 1 |
Personality Traits
Mundane Qualities
Description
Known Languages
Language | Dialect | Specialization | Score | Fluency |
Middle Hebrew | Jerusalem | 5 | Fluent | |
Arabic | Merchent | 4 | Functional | |
Latin | Hermetic Latin | 4 | Functional | |
English | Conversational | 0 | Negligable |
Reputation
None
Magical Abilities, Equipment, Laboratory
Laboratory
Current Qualities
N/A
Lab Specialization
N/A
Contributing Factors
N/A
Reputations
N/A
Arts
Technique | Score | XP | ........... | Forms | Score | XP |
Creo | 4 | 10 | Animal | 0 | 0 | |
Intellego | 4 | 10 | Aquam | 2 | 3 | |
Muto | 4 | 10 | Auram | 2 | 3 | |
Perdo | 4 | 10 | Corpus | 0 | 0 | |
Rego | 4 | 10 | Herbam | 0 | 0 | |
Ignem | 2 | 3 | ||||
Imaginem | 0 | 0 | ||||
Mentem | 0 | 0 | ||||
Terram | 4 | 10 | ||||
Vim | 1 | 1 |
Spells
Creo
Herbem
Conjure the Sturdy Vine
(CrHe 5; Voice; Sun; Individual)
Grows 10 paces of vine from a moderate quantity of wood, or from fertile soil. The vine is extremely strong and pliable, suitable for use as rope.
Intellego
Auram
Whispering Winds
(InAu 15; Sight; Concentration; Individual)
The winds bear their tidings to Joshua's ears, allowing him to hear the words spoken by any group of people within his line of sight, provided no solid barrier (including glass) intervenes. Joshua was taught this spell because it is an adaptation of an effect known to Bjornaer the Founder, and his pater considered it a vital to the understanding of magical theory, despite (or perhaps because of) how poorly it fits into the normal framework of Hermetic magic.
Vim
Sense the Nature of Vis
(InVm 5; Touch; Momentary; Individual)
Joshua can tell what Art a supply of raw vis is connected to. To him the vis appears to glow with an aura that is appropriate to the Technique or Form that the vis is associated with. Some of the colors are very similar, but are easy to distinguish if the item is held steadily and studied for a few seconds. This spell was considered on of the essential spells for a Verditius by his pater.
Muto
Animal
Wizard's Wool Cloak
(MuAn 10; Personal; Sun; Individual)
An item made of animal material (silk, wool or leather) worn by the Magnus is changed so it cannot be cut or penetrated. A simple cloth doublet becomes the equivalent of armor with no Load and a +3 Soak bonus. The magic does not make the armor better at absorbing shock, so this +3 bonus is the limit that can be bestowed without changing the material into something completely different. Its effect may not apply to purely blunt weapons. Joshua's pater considered this to be an essential self-defense spell.
Aquam
Spring's Treat
(IMuAq 5; Req Ignam; Touch; Diameter; Individual)
Turns the water in a pitcher or decanter into chilled lemonade. This spell was an original invention of Joshua's made as part of his final years as an apprentice. He chose lemonade based on Ruth's preferences.
Imaginem
Taste of the Spices and Herbs
(MuIm 5; Touch; Sun; Individual)
A setting's worth of food or drink tastes and spells exactly as you designate. Of all of his spells, this is the one Joshua has spent the most time experimenting with, casting it with shorter durations or expanding the spell to cover an entire table's worth of settings.
Mentem
Recollection of Memories Never Quite Lived
(MuMe 4; Eye; Sun; Individual)
Changes the target's memory of a detail into a similar, though different, memory. The target is no more sure of this manufactured memory then of the authentic one, so he may discover strange fabrications to be false.
Terram
Crystal Dart
(MuTe 10; Voice; Momentary; Individual)
A 10-inch crystal dart rises from the ground at Joshua's feet, floats into the air, and speeds off like an arrow at a target that is within range. It does +10 damage, and always hits its target (although it must penetrate Magic Resistance to have any real effect. This is Joshua's only real offensive magic spell.
Supple Iron and Rigid Rope
(MuTe 10; Touch; Sun; Individual)
Makes a flexible object stiff or a stiff object flexible. Casting requisites of Forms appropriate to the material affected are required. This is one of the spell's Joshua used to break out of the Crusader's prison.
Perdo
Aquem
Comfort of the Drenched Traveler
(PeAq 5; Touch; Momentary; Individual)
Dries a person and his or her clothes. Though of limited utility when he was in the Holy Lands, Joshua has found this to be an invaluable spell traveling to England in the autumn.
Ignam
Summer's Respite
(PeIg 15; Touch; Sun; Room)
Reduces the ambiant temperature in a room to a comfortable, if slightly chilly level. A very popular spell in the desert regions, Joshua would often cast it despite it's typically fatiguing nature.
Mentem
Lay to Rest the Haunting Spirit
(PeMe 6; Voice; Momentary; Individual)
If this spell penetrates the resitance of a ghost or similar spirit, it loses 6 points from it's Might. If this reduces the spirit's Might to zero, it vanishes.
Terram
Fist of Shattering
(PeTe 10; Voice; Momentary; Individual)
An object of strone or weaker material up to a pace across breaks apart. The appropriate Form for the target is a casting requisite. This was the other spell Joshua utilized to make his escape from the Crusader prison.
Rego
Corpus
Curse of the Unruly Tonge
(ReCo 5; Voice; Concentration; Individual)
Causes the target to stutter and slur words. Communication rolls are at -3. Spoken spells are at -6 to the spellcasting roll, and there is an extra botch die. Joshua has been known to utilize a variation of this spell with a "Sun" durration.
Terram
The Unseen Porter
(ReTe 10; Voice; Concentration; Individual)
Slowly moves a non-living thing that could theoretically be moved by a very strong (Str +5), person. The heavier the object, the slower it moves. It cannot move objects more then 6 feet off the ground, nor can it move a living object. If delicacy is reqired, high Finesse stress rolls (12+) are needed. Casting requisites appropriate to the target are required.
Personal Library
None
Untranslated Texts
None
Translated Texts
None
Books
None
Personal Vis
None
Magical Enchantments
None
Warping
None
Companions
None at present.
Seasonal Activities
Winter 1220: Set up lab. Spring 1221: