Svard 1st Expeditionary

From The Z-Team Wiki
Revision as of 21:53, 10 July 2012 by Quicksilver (talk | contribs)
Jump to navigation Jump to search
Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
High Factorum August
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
Open Missions
Grand Endevours
Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
Aerospace CraftGround Vehicles
Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore
Inspect the Troops.jpg

The Svard 1st Expeditionary is an infantry regiment raised from Svard's planetary defense force. Fearing the worst in the days before the ork invasion of Dameris, the leadership of Svard called togeather all of it's combat veterans, and assembled an regiment's strength of men to be sent off world to try and end the threat, least the orks head for their homeworld of Svard next.

Although they are not particularly well trained, nor well equipped, the Svard 1st does have the distinction of having survied a decade of the Whisperer's attacks, ensuring that only the strongest, most dedcated minds continue to serve. As such, what they lack in martial resiliance, they make up for with mental resiliance.

Statistics

Individual

WS BS S T Ag Int Per WP Fel
25 35 30 35 30 25 25 35 25

Skills: Awareness (Per), Climb (S), Common Lore (Imperium, War) (Int), Intimidation (S), Survival (Int)

Talents: Basic Weapon Training (Universal), Melee Weapon Training (Primitive), Pistol Training (Universal), Resistance (Psychic Powers)

Armor: Flak Coat: Arm 3, Body 3, Legs 3

Weapons:

  • Lasgun (S/3/-; 1d10+3 E; Pen 0; Clip 60; Reload Full; Reliable)
  • Bayonet (1d10+3 R; Pen 0)

Horde

A handful of squads, lead by an officer, may be deployed as a Magnitude 20-40 Horde.

Tactical Unit

The full regiment may be deployed as a Strength 8 unit.