Joshua Levi

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Ars Magica: Nova Semitae Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
5 Neanne 1, Hiems
Game Year
Anno Domini MCCXXXV, aestas
A.D. 1236, summer
7 Aulus 2, Aestas
Magi of Nova Semitae
Geoffroy de Dreux of Jerbiton
Joshua Levi of Verditius
Magni of Flambeau
Obscurus Ignis of Flambeau
NPC Magi
Aulus · Neanne · Fr. Thomas · Vitria
Apprentices
Ysabelo discipulus Aulus
Esyllt discipula Geoffrey
Sigrun discipula Magni
Hermetic Status
Companions
Lady Angharad ferch Madog, Princess of Powys Fadog
Ritter Sigmund, German ex-Crusader
Sir Daniele d'Audrieu, Norman merchant
Sir William Cornwell, English ex-Crusader
Other Characters
Covenfolk · Agents
The Redcaps · Notable NPCs
Chart of Languages Spoken
Notable Animals
Guests
Hortense of House Bonisagus
The Covenant
Hermetic
Covenant Charter · Membership Record
Record of Offices · Covenant Service
Council Voting Records · Hermetic Politics
Stonehenge Tribunal
Mundane
Mundane Geography · Mundane Politics
Village of Melverley · Melverley Castle
Village Laws · Village Rumors
Medieval Farming
Covenant Resources
Covenant Library · Varana's Tomb
Hospital · Hospital Library
Vis Sources and Stores
Covenant Magical Items · Mundane Wealth
Classes and Training · Covenant Experts
Covenant Mechanics
Other
Ars Magica House Rules
Ars Magica Expanded Notes
Campaign Log · Loose Ends
Ars Magica PC Reference
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)
Experience Point Chart

Vitals

Name: Joshua Levi of Verditius
Formal Name: Joshua Levi scholae Verditii House verditius symbol.jpg
Mundane Name
Race/Nationality: Jewish
Place of Origin: Levant Tribunal
Known Specialties:
Apprentices: None
Family Ruth Levi, wife
Sarah and Issac, children

Character Sheet

Characteristics

Intelligence +3 Presence -1
Perception +1 Communication +2
Strength -1 Dexterity +0
Stamina -1 Luck +0

Virtues & Flaws

Virtues

Hermetic Magus (Free)
The Gift (Free)
Verditius Magic (Free)
Flexible Formulaic Magic
Adept Laboratory Student
Good Teacher
Book Learner
Pussant (Craft: Gemcutting)
Affinity with (Craft: Gemcutting)

Flaws

Weak Spontaneous Magic
Difficult Spontaneous Magic
True Love (NPC - Wife)
Dependents (Children)

Skills

Skill Specialty Score XP
Artes Liberales (Logic) 3 30
Awareness (Examination) 2 15
Charm (Witty) 2 18
Concentration (Lab Work) 1 5
Craft (Lapidary) (Flaws) 3+2 33
Craft (Metalsmith) (Silver) 1 5
Etiquette (Nobility) 1 5
Intrigue (Allies) 2 15
Philosophie (Ritual Magic) 1 7
Teaching (Magic Theory) 2 15
= = = =
Magic Theory (Enchanting Items) 4 54
Parma Magica (Terram) 1 5
Penetration (Terram) 1 5
= = = =
Nova Semitae Lore (Covenfolk) 0 2
Jerusalem Lore (Jewish Quarter) 2 15
Rabbinical Law (Penance) 1 5
Theology (Jewish) (Torah Knowledge) 1 5
Verditius Lore (History) 1 5
Code of Hermes (Tribunal Procedures) 1 5
Magic Lore (Magical Traditions) 2 15
= = = =
Speak Hebrew (Jerusalem) 5 75
Speak Arabic (Merchant) 4 0
Speak Latin (Hermetic) 4 50
Speak English (Trade) 1 7
Speak Welsh (Trade) 1 7
= = = =
Animal Handling () 0 0
Athletics () 0 0
Bargain () 0 0
Brawl () 0 0
Carouse () 0 0
Civil and Canon Law () 0 0
Common Law () 0 0
Farie Lore () 0 0
Finesse () 0 0
Folk Kin () 0 0
Guile () 0 0
Leadership () 0 0
Legerdemain () 0 0
Medicine () 0 0
Music () 0 0
Profession () 0 0
Ride () 0 0
Single Weapon () 0 0
Stealth () 0 0
Survival () 0 0
Swim () 0 0

Personality Traits

Mundane Qualities

Description

Known Languages

Language Dialect Specialization Score Fluency
Middle Hebrew Jerusalem Conversational 5 Fluent
Arabic Palistinian Merchent 4 Functional
Latin Hermetic Latin Hermetic Terms 4 Functional
English Middle English Merchent 1 Point and Greet
Welsh Powys Wenwynwyn Merchent 1 Point and Greet

Reputation

None

Magical Abilities, Equipment, Laboratory

Laboratory

Joshua and his family live in the first two floors of the North tower (lapis lazuli).

See Laboratory Qualities for explanation of the stats.

Current Qualities

Size +0 Refinement +0 General Quality +0 Upkeep +0
Safety +1 Warping +0 Health +1 Aesthetics +4

Lab Specialization

Creo 0 Animal 0 Ignem +1
Intellego 0 Aquam 0 Imaginem +1
Muto 0 Auram 0 Mentem 0
Perdo 0 Corpus 0 Terram 0
Rego 0 Herbam 0 Vim +1
Vis Extraction 0 Texts +1 Items 0
Spells 0 Experimentation 0

Contributing Factors

  • Magical Heating: +1 Health, +1 Aesthetics, +1 Ig
  • Magical Lighting: +1 Aesthetics, +1 Texts, +1 Im
  • Superior Construction (from Conjuring the Mystic Tower): +1 Safety, +1 Aesthetics
  • Auspicious Shape: +1 Aesthetics, +1 Vi

Reputations

Undetermined 2 (20xp)

Arts

Creo 4 (10) Animal 2 (23 Ignem 2 (3)
Intellego 4 (10) Aquam 2 (3) Imaginem 0 (0)
Muto 11 (66) Auram 2 (3) Mentem 1 (1)
Perdo 4 (10) Corpus 2 (3) Terram 4 (10)
Rego 10 (55) Herbam 0 (0) Vim 3 (6)

Spells

Creo

Herbem
Conjure the Sturdy Vine
(CrHe 5; Voice; Sun; Individual)
Grows 10 paces of vine from a moderate quantity of wood, or from fertile soil. The vine is extremely strong and pliable, suitable for use as rope.

Intellego

Auram
Whispering Winds
(InAu 15; Sight; Concentration; Individual)
The winds bear their tidings to Joshua's ears, allowing him to hear the words spoken by any group of people within his line of sight, provided no solid barrier (including glass) intervenes. Joshua was taught this spell because it is an adaptation of an effect known to Bjornaer the Founder, and his pater considered it a vital to the understanding of magical theory, despite (or perhaps because of) how poorly it fits into the normal framework of Hermetic magic.

Vim
Sense the Nature of Vis
(InVm 5; Touch; Momentary; Individual)
Joshua can tell what Art a supply of raw vis is connected to. To him the vis appears to glow with an aura that is appropriate to the Technique or Form that the vis is associated with. Some of the colors are very similar, but are easy to distinguish if the item is held steadily and studied for a few seconds. This spell was considered on of the essential spells for a Verditius by his pater.

Muto

Animal
Wizard's Wool Cloak
(MuAn 10; Personal; Sun; Individual)
An item made of animal material (silk, wool or leather) worn by the Magnus is changed so it cannot be cut or penetrated. A simple cloth doublet becomes the equivalent of armor with no Load and a +3 Soak bonus. The magic does not make the armor better at absorbing shock, so this +3 bonus is the limit that can be bestowed without changing the material into something completely different. Its effect may not apply to purely blunt weapons. Joshua's pater considered this to be an essential self-defense spell.

Aquam
Spring's Treat
(IMuAq 5; Req Ignam; Touch; Diameter; Individual)
Turns the water in a pitcher or decanter into chilled lemonade. This spell was an original invention of Joshua's made as part of his final years as an apprentice. He chose lemonade based on Ruth's preferences.

Imaginem
Taste of the Spices and Herbs
(MuIm 5; Touch; Sun; Individual)
A setting's worth of food or drink tastes and spells exactly as you designate. Of all of his spells, this is the one Joshua has spent the most time experimenting with, casting it with shorter durations or expanding the spell to cover an entire table's worth of settings.

Mentem
Recollection of Memories Never Quite Lived
(MuMe 4; Eye; Sun; Individual)
Changes the target's memory of a detail into a similar, though different, memory. The target is no more sure of this manufactured memory then of the authentic one, so he may discover strange fabrications to be false.

Terram
Crystal Dart
(MuTe 10; Voice; Momentary; Individual)
A 10-inch crystal dart rises from the ground at Joshua's feet, floats into the air, and speeds off like an arrow at a target that is within range. It does +10 damage, and always hits its target (although it must penetrate Magic Resistance to have any real effect. This is Joshua's only real offensive magic spell.

Supple Iron and Rigid Rope
(MuTe 10; Touch; Sun; Individual)
Makes a flexible object stiff or a stiff object flexible. Casting requisites of Forms appropriate to the material affected are required. This is one of the spell's Joshua used to break out of the Crusader's prison.

Perdo

Aquem
Comfort of the Drenched Traveler
(PeAq 5; Touch; Momentary; Individual)
Dries a person and his or her clothes. Though of limited utility when he was in the Holy Lands, Joshua has found this to be an invaluable spell traveling to England in the autumn.

Ignam
Summer's Respite
(PeIg 15; Touch; Sun; Room)
Reduces the ambiant temperature in a room to a comfortable, if slightly chilly level. A very popular spell in the desert regions, Joshua would often cast it despite it's typically fatiguing nature.

Mentem
Lay to Rest the Haunting Spirit
(PeMe 6; Voice; Momentary; Individual)
If this spell penetrates the resitance of a ghost or similar spirit, it loses 6 points from it's Might. If this reduces the spirit's Might to zero, it vanishes.

Terram
Fist of Shattering
(PeTe 10; Voice; Momentary; Individual)
An object of strone or weaker material up to a pace across breaks apart. The appropriate Form for the target is a casting requisite. This was the other spell Joshua utilized to make his escape from the Crusader prison.

Rego

Corpus
Curse of the Unruly Tonge
(ReCo 5; Voice; Concentration; Individual)
Causes the target to stutter and slur words. Communication rolls are at -3. Spoken spells are at -6 to the spellcasting roll, and there is an extra botch die. Joshua has been known to utilize a variation of this spell with a "Sun" durration.

Terram
The Unseen Porter
(ReTe 10; Voice; Concentration; Individual)
Slowly moves a non-living thing that could theoretically be moved by a very strong (Str +5), person. The heavier the object, the slower it moves. It cannot move objects more then 6 feet off the ground, nor can it move a living object. If delicacy is reqired, high Finesse stress rolls (12+) are needed. Casting requisites appropriate to the target are required.

Personal Library

None

Untranslated Texts

None

Translated Texts

None

Books

None

Personal Vis

  • 1 Pawn of Perdo vis
  • 1 Pawn of Rego vis
  • 5 Pawns of Vim vis

Magical Enchantments

None

Warping

None

Companions

None at present.

Seasonal Activities

1220

Winter: Joshua moves into the ground floor of the Lapus Lazuli Tower and sets up his lab, concentrating on moving his family into the living areas, and assembling the basic laboratory equipment for the interior spaces. When not working on the lab, he spent some time in communication with his old Patar on Parma Magica.
(Notes: Exposure: Magic Theory +2xp for lab setup; Correspondence: Parma Magica +1xp; Language: Middle English +1xp)
Spring: Joshua continues to set up his laboratory, including several of the more delicate and complex arrangements and a small lapidary's desk in one corner. He considers plans to expand the laboratory slightly off the back to provide a superior working studio. He also spent some time communicating about Corpus with Desiderius of Verditius, who they ran into during a dispute at Merlin's well. Joshua's wife Ruth begins working in the mundane library as a way to pass the time while not needed at home.
(Notes: Exposure: Magic Theory +2xp for lab setup; Correspondence: Corpus +1xp; Language: Welsh +1xp)
Summer: Joshua considers the creation of a new item for the covenant, and realizes a sapphire would be the best stone to use. He realizes, however, he has never opened a precious gem before, only semi-precious. As such, he begins a study of Magic Theory to ensure he can open it correctly. He continued his correspondence with Desiderius on Corpus. With many of her home duties unnecessary due to her husband’s position and the nature of the covenant, Ruth accepts the Autocrat’s appointment as librarian.
(Notes: Ab Uno Disce Omnes (Magic Theory) +15xp; Correspondence: Corpus +1; Language: Middle English +1)
Autumn: Now more confident of his abilities, Joshua takes the time to craft and open the sapphire acquired by the autocrat for this purpose. Three months and a Rook of Vim Vis later, he is successful. He also continues his correspondence.
(Notes: Exposure: Craft (Gemcutting) +2xp; Correspondence: Corpus +1xp; Language: Welsh +1xp)

1221

Winter: Finishing what he started, Joshua spends this season enchanting the open sapphire with its first two abilities: ‘’Sense the Nature of Vis’’ and ‘’Scale of Magical Weight’’. This focus also turns his correspondence to the subject of vim.
(Notes: Exposure: Philosophie +2xp; Correspondence: Vim +1xp; Language: Middle English +1xp; +2 Area Lore: Nova Semitae)
Spring: Freed of his covenant service for the probationary period, Joshua finally finds himself free to read from the exceptional library available to the Magi of Nova Semitae. Still influenced by his Pater, who emphasized the value of Technique over Forms, Joshua decides to start by studying Non Sum Qualis Eram.
(Notes: Study: Muto +15xp; Correspondence: Vim +1xp; Language: Welsh +1xp)
Summer: Much of his laboratory now covered with notes and experiments in Muto magic, Joshua continued to study from Non Sum Qualis Eram. Inspired by what he's read, he begins corresponding with is Pater about the laboratory implications.
(Notes: Study: Muto +15xp; Correspondence: Magic Theory +1xp; Language: Middle English +1xp)
Autumn: Now over halfway through the book, Joshua continues to study, as well as discussing the implications with his fellow Verditus.
(Notes: Study: Muto +15xp; Correspondence: Magic Theory +1xp; Language: Welsh +1xp)

1222

Winter: Joshua completes his study of Non Sum Qualis Eram, finding himself now exceptionally more skilled at Muto spells. He continues to discuss the laboratory implications with his fellow Verditus.
(Notes: Study: Muto +15xp (caps at Lv11); Correspondence: Magic Theory +1xp; Language: Middle English +1xp)
Spring: Desiring to investigate a direct application of his new knowledge, Joshua spends this season studying Neanne of Verditius' level 20 Wizard's Communion. Conveniently, this also serves as his Covenant Service for 1222-1223. Relatedly, he corresponds on the nature of Vim magic.
(Notes: Exposure: Vim +2xp; Correspondence: Vim +1xp; Language: Welsh +1xp)
(character sheet updated to this point)
Summer: Joshua attends the tribunal, mostly attending the small colloquium, though making sure to stop to talk with Aurelia of Nigrasaxa about her idea of a Verditius Regional Contest. He makes friends with a recently gauntletted mage who is studying Forms - the two keep in correspondence. His thoughts, however, are primarily still on Non Sum Qualis Eram, and he decides to organize his notes and write the required commentary now, while the text and its application to Wizard's Communion are still fresh in his mind.
(Notes: Exposure: Magic Theory +2xp; Correspondence: Mentum +1xp; Language: Middle English +1xp)
Autumn: Considering control to be a logical step from change, Joshua borrows Lessons for the Leader for study from the library. His correspondence continues.
(Notes: Study: +16xp; Correspondence: Animal +1xp; Language: Welsh +1xp)

1223

Winter: Joshua continues his in depth study of "Lessons for the Leader", leading to some strange looks when he is in the field ordering sheep around. His correspondence covers success and falures.
(Notes: Study: +16xp; Correspondence: Animal +1xp; Language: Middle English +1xp)
Spring: Joshua completes his study of Lessons for the Leader, having extracted from it all he can about commanding magic. His correspondence continues.
(Notes: Study: +16xp; Correspondence: Animal +1xp; Language: Welsh +1xp)
Summer: .
(Notes: Study: +?xp; Correspondence: +1xp; Language: Middle English +1xp)
Autumn: .
(Notes: Study: +?xp; Correspondence: +1xp; Language: Welsh +1xp)

1224

Winter: .
(Notes: Study: +?xp; Correspondence: +1xp; Language: Middle English +1xp)
Spring: .
(Notes: Study: +?xp; Correspondence: +1xp; Language: Welsh +1xp)
Summer: .
(Notes: Study: +?xp; Correspondence: +1xp; Language: Middle English +1xp)
Autumn: .
(Notes: Study: +?xp; Correspondence: +1xp; Language: Welsh +1xp)