EotI Character Creation

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Edge of the Imperium
Rogue Trader Logo.jpg
GM
Adam
Basic Module
Character CreationSkills and Talents
EquipmentPowers
New Systems
Void ShipsWealth and Renown
House Rules
Alternate Archatypes

Character Creation Other than renaming a few things, character creation is performed according to the rules set out in Edge of the Empire.

Home World

All characters in Rogue Trader are human (at least for now). As such, the species selection part of character creation is replaced with the selection of the character's homeworld. All characters start with 100 xp.

Death World

Brawn Agility Cunning Intelligence Willpower Presence Wounds Strain
3 2 2 2 2 1 11 11
  • Survivor: Gain 1 rank in Survival

Hive World

Brawn Agility Cunning Intelligence Willpower Presence Wounds Strain
1 2 3 2 2 2 8 12
  • Caves of Steel: Gain a boost die on Athletics or Coordination checks to navigate crowds or buildings.
  • One amongst Millions: Gain the Indistinguishable Talent.

Void Born

Brawn Agility Cunning Intelligence Willpower Presence Wounds Strain
1 3 2 2 2 2 9 11
  • Cold Void: Gain one rank in Use Technology
  • Void Adapted: Remove 1 setback caused by gravity effects. (Personal actions, not vehicle actions)

Forge World

Brawn Agility Cunning Intelligence Willpower Presence Wounds Strain
2 2 2 3 2 1 10 10
  • Fit to Purpose: Gain all four specialization skills (instead of just 2)

Imperial World

Brawn Agility Cunning Intelligence Willpower Presence Wounds Strain
2 2 2 1 3 2 10 10
  • Blessed Ignorance: Gain 1 rank in Knowledge (Imperium)
  • The Faithful: Gain a Boost die to checks to resist Fear, Corruption and Insanity.

Nobility

Brawn Agility Cunning Intelligence Willpower Presence Wounds Strain
2 2 2 2 1 3 9 9
  • Idol Pursuits: Nobles may train two non-career skills at character creation. This may not include a Forbidden Knowledge.
  • Decadence: Nobles gain a boost die to checks made to resist the effects of intoxication and other indulgences.

Careers

Psycher

  • Class Skills: Cool, Discipline, Perception, Resilience, Vigilance, Forbidden Knowledge: Warp, Knowledge: Imperium
  • Talents: Psy Rating 1, Any one Base Psychic Power
  • Skills: Any Two Class Skills
  • Specializations: Psychic Warrior, Transubstantial Initiate , Theomancer

Navigator

  • Class Skills: Coerce, Discipline, Perception, Navigation, Vigilance, Forbidden Knowledge: Warp, Knowledge: Astronomy,
  • Talents: Third Eye Open, Mutant (Navigator)
  • Skills: Two Class Skills
  • Specializations: Haruspex, Astromancer, Navis Scion

Tech-Priest

  • Class Skills: Use Technology, Mechanics, Medicine, Drive, Pilot, Ranged: Heavy, Forbidden Knowledge: Technology,
  • Talents: Mechanicus Implants
  • Skill Four Class Skills
  • Specializations: Enginseer, Genetor, Rune Priest

Void Master

  • Class Skills: Coordination, Cool, Gunnery, Helm, Navigation, Perception, Pilot, Use Technology, Knowledge: Astronomy
  • Skills: Four Class Skills
  • Specializations: Helmsman, Master Gunner, Commodore

Arch Militant

  • Class Skills: Coercion, Cool, Discipline, Resilience, Survival, Vigilance, Melee, Ranged (Personal), Knowledge: Warfare
  • Skills: Four Class Skills
  • Specializations: Marauder, Sharpshooter, Commander

Minister

  • Class Skills: Charm, Coercion, Discipline, Deception, Knowledge: Imperium, ---, ----, ---, ---
  • Skills: Four Class Skills
  • Specializations: Confessor, Torchbearer, Cardinal

Master of Shadows

  • Class Skills: ---, ---, ---, ---
  • Skills: Four Class Skills
  • Specializations: Thief, Racketeer, Spymaster

Adept

  • Class Skills: Forbidden Knowledge: Imperium
  • Skills: Four Class Skills
  • Specializations: Arbiter, Lexicanum, Merchant Prince

=Explorer

  • Class Skills: Navigation, Athletics, Coordination, Medicine, Perceptions, Drive, Survival, Knowledge: Astromancy, Forbidden Knowledge: Xenology
  • Skills: Four Class Skills
  • Specializations: Archeologist, Survivor, Scout