Character Creation
Other than renaming a few things, character creation is performed according to the rules set out in Edge of the Empire.
Home World
All characters in Rogue Trader are human (at least for now). As such, the species selection part of character creation is replaced with the selection of the character's homeworld. All characters start with 100 xp.
Death World
Brawn
|
Agility
|
Cunning
|
Intelligence
|
Willpower
|
Presence
|
|
Wounds
|
Strain
|
3
|
2
|
2
|
2
|
2
|
1
|
|
11
|
11
|
- Survivor: Gain 1 rank in Survival
Hive World
Brawn
|
Agility
|
Cunning
|
Intelligence
|
Willpower
|
Presence
|
|
Wounds
|
Strain
|
1
|
2
|
3
|
2
|
2
|
2
|
|
8
|
12
|
- Caves of Steel: Gain a boost die on Athletics or Coordination checks to navigate crowds or buildings.
- One amongst Millions: Gain the Indistinguishable Talent.
Void Born
Brawn
|
Agility
|
Cunning
|
Intelligence
|
Willpower
|
Presence
|
|
Wounds
|
Strain
|
1
|
3
|
2
|
2
|
2
|
2
|
|
9
|
11
|
- Cold Void: Gain one rank in Use Technology
- Void Adapted: Remove 1 setback caused by gravity effects. (Personal actions, not vehicle actions)
Forge World
Brawn
|
Agility
|
Cunning
|
Intelligence
|
Willpower
|
Presence
|
|
Wounds
|
Strain
|
2
|
2
|
2
|
3
|
2
|
1
|
|
10
|
10
|
- Fit to Purpose: Gain all four specialization skills (instead of just 2)
Imperial World
Brawn
|
Agility
|
Cunning
|
Intelligence
|
Willpower
|
Presence
|
|
Wounds
|
Strain
|
2
|
2
|
2
|
1
|
3
|
2
|
|
10
|
10
|
- Blessed Ignorance: Gain 1 rank in Knowledge (Imperium)
- The Faithful: Gain a Boost die to checks to resist Fear, Corruption and Insanity.
Nobility
Brawn
|
Agility
|
Cunning
|
Intelligence
|
Willpower
|
Presence
|
|
Wounds
|
Strain
|
2
|
2
|
2
|
2
|
1
|
3
|
|
9
|
9
|
- Idol Pursuits: Nobles may train two non-career skills at character creation. This may not include a Forbidden Knowledge.
- Decadence: Nobles gain a boost die to checks made to resist the effects of intoxication and other indulgences.
Careers
Psycher
- Class Skills: Cool, Discipline, Perception, Resilience, Vigilance, Forbidden Knowledge: Warp, Knowledge: Imperium
- Talents: Psy Rating 1, Any one Base Psychic Power
- Skills: Any Two Class Skills
- Specializations: Psychic Warrior, Transubstantial Initiate , Theomancer
Navigator
- Class Skills: Coerce, Discipline, Perception, Navigation, Vigilance, Forbidden Knowledge: Warp, Knowledge: Astronomy,
- Talents: Third Eye Open, Mutant (Navigator)
- Skills: Two Class Skills
- Specializations: Haruspex, Astromancer, Navis Scion
Tech-Priest
- Class Skills: Use Technology, Mechanics, Medicine, Drive, Pilot, Ranged: Heavy, Forbidden Knowledge: Technology,
- Talents: Mechanicus Implants
- Skill Four Class Skills
- Specializations: Enginseer, Genetor, Rune Priest
Void Master
- Class Skills: Coordination, Cool, Gunnery, Helm, Navigation, Perception, Pilot, Use Technology, Knowledge: Astronomy
- Skills: Four Class Skills
- Specializations: Helmsman, Master Gunner, Commodore
Arch Militant
- Class Skills: Coercion, Cool, Discipline, Resilience, Survival, Vigilance, Melee, Ranged (Personal), Knowledge: Warfare
- Skills: Four Class Skills
- Specializations: Marauder, Sharpshooter, Commander
Minister
- Class Skills: Charm, Coercion, Discipline, Deception, Knowledge: Imperium, ---, ----, ---, ---
- Skills: Four Class Skills
- Specializations: Confessor, Torchbearer, Cardinal
Master of Shadows
- Class Skills: ---, ---, ---, ---
- Skills: Four Class Skills
- Specializations: Thief, Racketeer, Spymaster
Adept
- Class Skills: Forbidden Knowledge: Imperium
- Skills: Four Class Skills
- Specializations: Arbiter, Lexicanum, Merchant Prince
=Explorer
- Class Skills: Navigation, Athletics, Coordination, Medicine, Perceptions, Drive, Survival, Knowledge: Astromancy, Forbidden Knowledge: Xenology
- Skills: Four Class Skills
- Specializations: Archeologist, Survivor, Scout