Description
<<Text>>
Background
<<Test>>
Statistics
Characteristics
Intellect |
6 |
|
Reflexes |
8 |
|
Dexterity |
8
|
Technique |
6 |
|
Cool |
6 |
|
Willpower |
5
|
Luck |
5 |
|
Move |
8 |
|
Body |
5
|
Empathy |
5 |
|
Class |
Solo |
|
Total XP |
0
|
Attributes
Hit Points |
38/40 |
|
Humanity |
50 |
|
Luck Points |
5
|
Skills
Awareness Skills
Skill
|
Att
|
Skill
|
Bonus
|
Total
|
Concentration (WILL)
|
5
|
4
|
0
|
+9
|
Conceal/Reveal (INT)
|
6
|
6
|
0
|
+12
|
Lip Reading (INT)
|
6
|
0
|
0
|
+6
|
Perception (INT)
|
6
|
4
|
0
|
+10
|
Tracking (INT)
|
6
|
0
|
0
|
+6
|
Body Skills
Skill
|
Att
|
Skill
|
Bonus
|
Total
|
Athletics (DEX)
|
8
|
6
|
0
|
+14
|
Contortionist (DEX)
|
8
|
6
|
0
|
+14
|
Dance (DEX)
|
8
|
2
|
0
|
+10
|
Endurance (WILL)
|
5
|
0
|
0
|
+5
|
Resist Torture/Drugs (WILL)
|
5
|
0
|
0
|
+5
|
Stealth (DEX)
|
8
|
6
|
0
|
+14
|
Control Skills
Skill
|
Att
|
Skill
|
Bonus
|
Total
|
Drive Land (REF)
|
8
|
0
|
0
|
+8
|
Pilot Air Vehicle (x2) (REF)
|
8
|
0
|
0
|
+8
|
Pilot Sea Vehicle (REF)
|
8
|
0
|
0
|
+8
|
Riding (REF)
|
8
|
0
|
0
|
+8
|
Education Skills
Skill
|
Att
|
Skill
|
Bonus
|
Total
|
Accounting (INT)
|
6
|
0
|
0
|
+6
|
Animal Handling (INT)
|
6
|
0
|
0
|
+6
|
Bureaucracy (INT)
|
6
|
0
|
0
|
+6
|
Business (INT)
|
6
|
0
|
0
|
+6
|
Composition (INT)
|
6
|
0
|
0
|
+6
|
Criminology (INT)
|
6
|
0
|
0
|
+6
|
Cryptography (INT)
|
6
|
0
|
0
|
+6
|
Deduction (INT)
|
6
|
0
|
0
|
+6
|
Education (INT)
|
6
|
2
|
0
|
+8
|
Gamble (INT)
|
6
|
0
|
0
|
+6
|
Language (English) (INT)
|
6
|
4
|
0
|
+10
|
Language (Streetslang) (INT)
|
6
|
2
|
0
|
+8
|
Library Search (INT)
|
6
|
0
|
0
|
+6
|
Local Expert (Downtown) (INT)
|
6
|
2
|
0
|
+8
|
Local Expert (Warehouse) (INT)
|
6
|
2
|
0
|
+8
|
Science (INT)
|
6
|
0
|
0
|
+6
|
Tactics (INT)
|
6
|
0
|
0
|
+6
|
Wilderness Survival (INT)
|
6
|
0
|
0
|
+6
|
Fighting Skills
Skill
|
Att
|
Skill
|
Bonus
|
Total
|
Brawling (DEX)
|
8
|
2
|
0
|
+10
|
Evasion (DEX)
|
8
|
6
|
0
|
+14
|
Martial Arts (Aikido) (DEX)
|
8
|
2
|
0
|
+10
|
Martial Arts (Taekondo) (DEX)
|
8
|
2
|
0
|
+10
|
Melee Weapon (DEX)
|
8
|
0
|
0
|
+8
|
Performance Skills
Skill
|
Att
|
Skill
|
Bonus
|
Total
|
Acting (COOL)
|
6
|
0
|
0
|
+6
|
Play Instrument (TECH)
|
6
|
0
|
0
|
+6
|
Ranged Skills
Skill
|
Att
|
Skill
|
Bonus
|
Total
|
Archery (REF)
|
8
|
0
|
0
|
+8
|
Autofire (x2) (REF)
|
8
|
0
|
0
|
+8
|
Handgun (DEX)
|
8
|
0
|
0
|
+8
|
Heavy Weapons (x2) (DEX)
|
8
|
0
|
0
|
+0
|
Shoulder Arms (DEX)
|
8
|
0
|
0
|
+0
|
Social Skills
Skill
|
Att
|
Skill
|
Bonus
|
Total
|
Bribery (COOL)
|
7
|
0
|
0
|
+7
|
Conversation (EMP)
|
5
|
2
|
0
|
+7
|
Human Perception (EMP)
|
5
|
2
|
0
|
+7
|
Interrogation (COOL)
|
7
|
0
|
0
|
+7
|
Persuasion (COOL)
|
7
|
2
|
0
|
+9
|
Personal Grooming (COOL)
|
7
|
0
|
0
|
+7
|
Streetwise (COOL)
|
7
|
2
|
0
|
+9
|
Trading (COOL)
|
7
|
2
|
0
|
+9
|
Wardrobe & Style (COOL)
|
7
|
0
|
0
|
+7
|
Technique Skills
Skill
|
Att
|
Skill
|
Bonus
|
Total
|
Air Vehicle Tech (TECH)
|
6
|
0
|
0
|
+6
|
Basic Tech (TECH)
|
6
|
0
|
0
|
+6
|
Cybertech (TECH)
|
6
|
0
|
0
|
+6
|
Demolitions (x2) (TECH)
|
6
|
0
|
0
|
+6
|
Electronics / Security (TECH)
|
6
|
2
|
0
|
+8
|
First Aid (TECH)
|
6
|
2
|
0
|
+8
|
Forgery (TECH)
|
6
|
2
|
0
|
+8
|
Land Vehicle Tech (TECH)
|
6
|
0
|
0
|
+6
|
Paint/Draw/Sculpt (TECH)
|
6
|
0
|
0
|
+6
|
Paramedic (x2) (TECH)
|
6
|
0
|
0
|
+6
|
Photography/Film (TECH)
|
6
|
0
|
0
|
+6
|
Pick Lock (TECH)
|
6
|
4
|
0
|
+10
|
Pick Pocket (TECH)
|
6
|
4
|
0
|
+10
|
Sea Vehicle Tech (TECH)
|
6
|
0
|
0
|
+6
|
Weaponstech (TECH)
|
6
|
0
|
0
|
+6
|
Special Ability
Combat Awareness
The Solo's Role Ability is Combat Awareness. With Combat Awareness, a Solo can call up their training to have an enhanced situational awareness of the battlefield. When combat begins, anytime outside of combat, or in combat with an Action, a Solo may divide the total number of points they have in their Combat Awareness Role Ability among a number of combat abilities. If a Solo chooses to not change their point assignments, their previous ones persist.
Current Selection
- Initiative Reaction: +2 Initiative
- Threat Detection: +2 Perception
Cyberware
- Biomonitor
- Subdermal implant which generates a readout of vitals. Can link to Agent. Humanity Loss: 0
- Contraseptive Implant
- Prevents unwanted pregnacies
- Nural Link
- Artificial Nerves system. Has 5 option slots.
- Kerenzikov Speedwear
- {Disc} User adds +2 Initiative. Requires Nural Link
- Memory Chip
Arms & Armor
- Bodyweight Suit (Stopping Power 10/11)
Equipment
- Messenger Bag
- Disposable Cellphone (3x)
- Lockpicking Set
- Memory Chip
- TechBag
- Bed-Bag
- Inflateable Bed & Sleeping Bag
- MRE (3x)
- Rope
- Extra Clothes
Clothing
- Asia Pop
- Urban Flash
- Bohemean
- Leasureware
- Bottems
- Footware (x2)
- Tops (x2)
- Nomad Leather